Recursive Reasoning in Minimax Games: A Level k Gradient Play Method
Not on the map. Why?
Abstract (arXiv)
Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive reasoning algorithm: Level k Gradient Play (Lv.k GP) algorithm. In contrast to many existing algorithms, our algorithm does not require sophisticated heuristics or curvature information. We show that as k increases, Lv.k GP converges asymptotically towards an accurate estimation of players' future strategy. Moreover, we justify that Lv.∞ GP naturally generalizes a line of provably convergent game dynamics which rely on predictive updates. Furthermore, we provide its local convergence property in nonconvex-nonconcave zero-sum games and global convergence in bilinear and quadratic games. By combining Lv.k GP with Adam optimizer, our algorithm shows a clear advantage in terms of performance and computational overhead compared to other methods. Using a single Nvidia RTX3090 GPU and 30 times fewer parameters than BigGAN on CIFAR-10, we achieve an FID of 10.17 for unconditional image generation within 30 hours, allowing GAN training on common computational resources to reach state-of-the-art performance.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 41 of its 64 references that are in the map. First posted on arXiv 29 Oct 2022.
Builds on
41 of 64 references.
References · 41
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,326
- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,580
- 2016Towards Evaluating the Robustness of Neural Networkscited by 2,976
- 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
- 2016Improved Techniques for Training GANscited by 2,938
- 2018Large Scale GAN Training for High Fidelity Natural Image Synthesiscited by 2,609
- 2017Improved Training of Wasserstein GANscited by 2,223
- 2016Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Networkcited by 1,898
- 2018Spectral Normalization for Generative Adversarial Networkscited by 1,618
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
29 more
- 2017StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translationcited by 1,036
- 2018Which Training Methods for GANs do actually Converge?cited by 672
- 2022StyleGAN-XL: Scaling StyleGAN to Large Diverse Datasetscited by 489
- 2020Differentiable Augmentation for Data-Efficient GAN Trainingcited by 361
- 2017Geometric GANcited by 232
- 2017Learning with Opponent-Learning Awarenesscited by 218
- 2017Training GANs with Optimismcited by 217
- 2016Unrolled Generative Adversarial Networkscited by 208
- 2021Projected GANs Converge Fastercited by 204
- 2018A Variational Inequality Perspective on Generative Adversarial Networkscited by 144
- 2019A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approachcited by 142
- 2018Optimistic mirror descent in saddle-point problems: Going the extra (gradient) milecited by 132
- 2017Cycles in adversarial regularized learningcited by 122
- 2018The Mechanics of n-Player Differentiable Gamescited by 118
- 2017The Numerics of GANscited by 104
- 2018Interaction Matters: A Note on Non-asymptotic Local Convergence of Generative Adversarial Networkscited by 68
- 2019Reducing Noise in GAN Training with Variance Reduced Extragradientcited by 61
- 2018Negative Momentum for Improved Game Dynamicscited by 59
- 2019Differentiable Game Mechanicscited by 43
- 2022COLA: Consistent Learning with Opponent-Learning Awarenesscited by 38
- 2019Revisiting Stochastic Extragradientcited by 35
- 2019On Solving Minimax Optimization Locally: A Follow-the-Ridge Approachcited by 34
- 2019Competitive Gradient Descentcited by 32
- 2021Near-optimal Local Convergence of Alternating Gradient Descent-Ascent for Minimax Optimizationcited by 31
- 2019Convergence of Learning Dynamics in Stackelberg Gamescited by 28
- 2019Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascentcited by 28
- 2020Training Generative Adversarial Networks by Solving Ordinary Differential Equationscited by 21
- 2020Taming GANs with Lookahead-Minmaxcited by 16
- 2018Global Convergence to the Equilibrium of GANs using Variational Inequalitiescited by 15
Built on by
Citing papers per year: 2025: 1.
1 paper.