Faster Game Solving via Asymmetry of Step Sizes
Not on the map. Why?
Abstract (arXiv)
Counterfactual Regret Minimization (CFR) algorithms are widely used to compute a Nash equilibrium (NE) in two-player zero-sum imperfect-information extensive-form games (IIGs). Among them, Predictive CFR^+ (PCFR^+) is particularly powerful, achieving an exceptionally fast empirical convergence rate via the prediction in many games.However, the empirical convergence rate of PCFR^+ would significantly degrade if the prediction is inaccurate, leading to unstable performance on certain IIGs. To enhance the robustness of PCFR^+, we propose Asymmetric PCFR^+ (APCFR^+), which employs an adaptive asymmetry of step sizes between the updates of implicit and explicit accumulated counterfactual regrets to mitigate the impact of the prediction inaccuracy on convergence. We present a theoretical analysis demonstrating why APCFR^+ can enhance the robustness. To the best of our knowledge, we are the first to propose the asymmetry of step sizes, a simple yet novel technique that effectively improves the robustness of PCFR^+. Then, to reduce the difficulty of implementing APCFR^+ caused by the adaptive asymmetry, we propose a simplified version of APCFR^+ called Simple APCFR^+ (SAPCFR^+), which uses a fixed asymmetry of step sizes to enable only a single-line modification compared to original PCFR^+.Experimental results on five standard IIG benchmarks and two heads-up no-limit Texas Hold' em (HUNL) Subagems show that (i) both APCFR^+ and SAPCFR^+ outperform PCFR^+ in most of the tested games, (ii) SAPCFR^+ achieves a comparable empirical convergence rate with APCFR^+,and (iii) our approach can be generalized to improve other CFR algorithms, e.g., Discount CFR (DCFR).
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 32 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
13 of 32 references.
References · 13
- 2019Introduction to Online Convex Optimizationcited by 803
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2014Solving Large Imperfect Information Games Using CFR+cited by 78
- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
- 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 14
- 2021Equivalence Analysis between Counterfactual Regret Minimization and Online Mirror Descentcited by 7
- 2024Faster Game Solving via Hyperparameter Schedulescited by 7
1 more
Built on by
Citing papers per year: 2026: 1.
1 paper.