mlsanityData to 7 Oct 2026

Guided Game Level Repair via Explainable AI

arXiv 2410.23101 ↗First posted 30 Oct 2024cs.AI cs.LGcited by 2

Not on the map. Why?

Abstract (arXiv)

Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing step. However, as levels increase in size, these constraint-based repairs become increasingly slow. This paper proposes using explainability methods to identify specific regions of a level that contribute to its unsolvability. By assigning higher weights to these regions, constraint-based solvers can prioritize these problematic areas, enabling more efficient repairs. Our results, tested across three games, demonstrate that this approach can help to repair procedurally generated levels faster.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 11 of its 33 references that are in the map. First posted on arXiv 30 Oct 2024.

Builds on

11 of 33 references.

References · 11

  1. 2017A Unified Approach to Interpreting Model Predictionscited by 6,488
  2. 2017Axiomatic Attribution for Deep Networkscited by 3,350
  3. 2020Captum: A unified and generic model interpretability library for PyTorchcited by 542
  4. 2016Not Just a Black Box: Learning Important Features Through Propagating Activation Differencescited by 295
  5. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
  6. 2015Parallelizing the dual revised simplex methodcited by 83
  7. 2018Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Networkcited by 76
  8. 2016The VGLC: The Video Game Level Corpuscited by 41
  9. 2016Super Mario as a String: Platformer Level Generation Via LSTMscited by 40
  10. 2020Video Game Level Repair via Mixed Integer Linear Programmingcited by 18
  11. 2020A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Broscited by 4

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.