Guided Game Level Repair via Explainable AI
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Abstract (arXiv)
Procedurally generated levels created by machine learning models can be unsolvable without further editing. Various methods have been developed to automatically repair these levels by enforcing hard constraints during the post-processing step. However, as levels increase in size, these constraint-based repairs become increasingly slow. This paper proposes using explainability methods to identify specific regions of a level that contribute to its unsolvability. By assigning higher weights to these regions, constraint-based solvers can prioritize these problematic areas, enabling more efficient repairs. Our results, tested across three games, demonstrate that this approach can help to repair procedurally generated levels faster.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 11 of its 33 references that are in the map. First posted on arXiv 30 Oct 2024.
Builds on
11 of 33 references.
References · 11
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Built on by
Citing papers per year: 2024: 1; 2025: 1.
2 papers.
- 2024Axiomatic Explainer Globalness via Optimal Transportcited by 2
- 2025Evolutionary Level Repaircited by 0
- 2025Evolutionary Level Repair24 Jun 2025
- 2024Axiomatic Explainer Globalness via Optimal Transport2 Nov 2024