mlsanityData to 7 Oct 2026

Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games

arXiv 2302.08479 ↗First posted 16 Feb 2023cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these methods, which is commonly known as search-based PCG, treats the given task as an optimisation problem. Such problems are predominantly tackled by evolutionary algorithms. We will demonstrate in this paper that obtaining more information about the defined optimisation problem can substantially improve our understanding of how to approach the generation of content. To do so, we present and discuss three efficient analysis tools, namely diagonal walks, the estimation of high-level properties, as well as problem similarity measures. We discuss the purpose of each of the considered methods in the context of PCG and provide guidelines for the interpretation of the results received. This way we aim to provide methods for the comparison of PCG approaches and eventually, increase the quality and practicality of generated content in industry.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 10 of its 75 references that are in the map. First posted on arXiv 16 Feb 2023.

Builds on

10 of 75 references.

References · 10

  1. 2016COCO: A Platform for Comparing Continuous Optimizers in a Black-Box Settingcited by 135
  2. 2018Automated Algorithm Selection: Survey and Perspectivescited by 111
  3. 2018Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Networkcited by 76
  4. 2016The VGLC: The Video Game Level Corpuscited by 41
  5. 2020Benchmarking in Optimization: Best Practice and Open Issuescited by 35
  6. 2017Automated Algorithm Selection on Continuous Black-Box Problems By Combining Exploratory Landscape Analysis and Machine Learningcited by 33
  7. 2017Comprehensive Feature-Based Landscape Analysis of Continuous and Constrained Optimization Problems Using the R-Package flaccocited by 27
  8. 2020Landscape-Aware Fixed-Budget Performance Regression and Algorithm Selection for Modular CMA-ES Variantscited by 15
  9. 2022HPO X ELA: Investigating Hyperparameter Optimization Landscapes by Means of Exploratory Landscape Analysiscited by 9
  10. 2022Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometrycited by 5

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.