Godot Reinforcement Learning Agents
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Abstract (arXiv)
We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. The Godot RL Agents interface allows the design, creation and learning of agent behaviors in challenging 2D and 3D environments with various on-policy and off-policy Deep RL algorithms. We provide a standard Gym interface, with wrappers for learning in the Ray RLlib and Stable Baselines RL frameworks. This allows users access to over 20 state of the art on-policy, off-policy and multi-agent RL algorithms. The framework is a versatile tool that allows researchers and game designers the ability to create environments with discrete, continuous and mixed action spaces. The interface is relatively performant, with 12k interactions per second on a high end laptop computer, when parallized on 4 CPU cores. An overview video is available here: https://youtu.be/g1MlZSFqIj4
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 40 of its 58 references that are in the map. First posted on arXiv 7 Dec 2021.
Builds on
40 of 58 references.
References · 40
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28 more
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- 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
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Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 0; 2026: 1.
4 papers.
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2024A Review of Nine Physics Engines for Reinforcement Learning Researchcited by 12
- 2023Improving Intrinsic Exploration by Creating Stationary Objectivescited by 7
- 2026CA2: Code-Aware Agent for Automated Game Testingcited by 0
- 2026CA2: Code-Aware Agent for Automated Game Testing13 May 2026
- 2024A Review of Nine Physics Engines for Reinforcement Learning Research11 Jul 2024
- 2023Improving Intrinsic Exploration by Creating Stationary Objectives27 Oct 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023