mlsanityData to 7 Oct 2026

Dealing with uncertainty: balancing exploration and exploitation in deep recurrent reinforcement learning

arXiv 2310.08331 ↗First posted 12 Oct 2023stat.ML cs.LGcited by 1

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Abstract (arXiv)

Incomplete knowledge of the environment leads an agent to make decisions under uncertainty. One of the major dilemmas in Reinforcement Learning (RL) where an autonomous agent has to balance two contrasting needs in making its decisions is: exploiting the current knowledge of the environment to maximize the cumulative reward as well as exploring actions that allow improving the knowledge of the environment, hopefully leading to higher reward values (exploration-exploitation trade-off). Concurrently, another relevant issue regards the full observability of the states, which may not be assumed in all applications. For instance, when 2D images are considered as input in an RL approach used for finding the best actions within a 3D simulation environment. In this work, we address these issues by deploying and testing several techniques to balance exploration and exploitation trade-off on partially observable systems for predicting steering wheels in autonomous driving scenarios. More precisely, the final aim is to investigate the effects of using both adaptive and deterministic exploration strategies coupled with a Deep Recurrent Q-Network. Additionally, we adapted and evaluated the impact of a modified quadratic loss function to improve the learning phase of the underlying Convolutional Recurrent Neural Network. We show that adaptive methods better approximate the trade-off between exploration and exploitation and, in general, Softmax and Max-Boltzmann strategies outperform epsilon-greedy techniques.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 39 references that are in the map. First posted on arXiv 12 Oct 2023.

Builds on

12 of 39 references.

References · 12

  1. 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 517
  2. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 457
  3. 2019Multimodal End-to-End Autonomous Drivingcited by 110
  4. 2016Playing FPS Games with Deep Reinforcement Learningcited by 95
  5. 2019Uncertainty Quantification with Statistical Guarantees in End-to-End Autonomous Driving Controlcited by 60
  6. 2020MADRaS : Multi Agent Driving Simulatorcited by 15
  7. 2021Deep Q-Learning based Reinforcement Learning Approach for Network Intrusion Detectioncited by 8
  8. 2020Decision-making Strategy on Highway for Autonomous Vehicles using Deep Reinforcement Learningcited by 6
  9. 2020Behavioral decision-making for urban autonomous driving in the presence of pedestrians using Deep Recurrent Q-Networkcited by 5
  10. 2020Autonomous quadrotor obstacle avoidance based on dueling double deep recurrent Q-learning with monocular visioncited by 4
  11. 2020ε-BMC: A Bayesian Ensemble Approach to Epsilon-Greedy Exploration in Model-Free Reinforcement Learningcited by 4
  12. 2019Deep Recurrent Q-Learning vs Deep Q-Learning on a simple Partially Observable Markov Decision Process with Minecraftcited by 1

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