mlsanityData to 7 Oct 2026

AppBuddy: Learning to Accomplish Tasks in Mobile Apps via Reinforcement Learning

arXiv 2106.00133 ↗First posted 31 May 2021cs.AIcited by 17

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Abstract (arXiv)

Human beings, even small children, quickly become adept at figuring out how to use applications on their mobile devices. Learning to use a new app is often achieved via trial-and-error, accelerated by transfer of knowledge from past experiences with like apps. The prospect of building a smarter smartphone - one that can learn how to achieve tasks using mobile apps - is tantalizing. In this paper we explore the use of Reinforcement Learning (RL) with the goal of advancing this aspiration. We introduce an RL-based framework for learning to accomplish tasks in mobile apps. RL agents are provided with states derived from the underlying representation of on-screen elements, and rewards that are based on progress made in the task. Agents can interact with screen elements by tapping or typing. Our experimental results, over a number of mobile apps, show that RL agents can learn to accomplish multi-step tasks, as well as achieve modest generalization across different apps. More generally, we develop a platform which addresses several engineering challenges to enable an effective RL training environment. Our AppBuddy platform is compatible with OpenAI Gym and includes a suite of mobile apps and benchmark tasks that supports a diversity of RL research in the mobile app setting.

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 14 of its 26 references that are in the map. First posted on arXiv 31 May 2021.

Builds on

14 of 26 references.

References · 14

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2015Continuous control with deep reinforcement learningcited by 3,279
  4. 2015Trust Region Policy Optimizationcited by 2,503
  5. 2016OpenAI Gymcited by 1,684
  6. 2018Reinforcement Learning on Web Interfaces Using Workflow-Guided Explorationcited by 282
  7. 2020Mapping Natural Language Instructions to Mobile UI Action Sequencescited by 180
  8. 2020Widget Captioning: Generating Natural Language Description for Mobile User Interface Elementscited by 94
  9. 2016A Deep Hierarchical Approach to Lifelong Learning in Minecraftcited by 90
  10. 2020An empirical investigation of the challenges of real-world reinforcement learningcited by 75
  11. 2018Learning to Navigate the Webcited by 60
  12. 2019DOM-Q-NET: Grounded RL on Structured Languagecited by 25
2 more
  1. 2019VASTA: A Vision and Language-assisted Smartphone Task Automation Systemcited by 6
  2. 2019Reinforcement Learning-Driven Test Generation for Android GUI Applications using Formal Specificationscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 4; 2024: 4; 2025: 4; 2026: 4.

17 papers.

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  1. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 450
  2. 2023A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesiscited by 350
  3. 2023Android in the Wild: A Large-Scale Dataset for Android Device Controlcited by 314
  4. 2023Multimodal Web Navigation with Instruction-Finetuned Foundation Modelscited by 159
  5. 2022A data-driven approach for learning to control computerscited by 87
  6. 2024MobileAgentBench: An Efficient and User-Friendly Benchmark for Mobile LLM Agentscited by 63
  7. 2024Benchmarking Mobile Device Control Agents across Diverse Configurationscited by 54
  8. 2025Advancing Mobile GUI Agents: A Verifier-Driven Approach to Practical Deploymentcited by 38
  9. 2023Mobile-Env: Building Qualified Evaluation Benchmarks for LLM-GUI Interactioncited by 35
  10. 2025OS Agents: A Survey on MLLM-based Agents for General Computing Devices Usecited by 35
  11. 2024Foundations and Recent Trends in Multimodal Mobile Agents: A Surveycited by 31
  12. 2025Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agentscited by 14
5 more
  1. 2026UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experiencecited by 11
  2. 2025AutoEval: A Practical Framework for Autonomous Evaluation of Mobile Agentscited by 9
  3. 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretrainingcited by 5
  4. 2026GhostUI: Unveiling Hidden Interactions in Mobile UIcited by 1
  5. 2026Do LLMs Need to See Everything? A Benchmark and Study of Failures in LLM-driven Smartphone Automation using Screentext vs. Screenshotscited by 0