mlsanityData to 14 Oct 2026

EMPM: Embodied MPM for Modeling and Simulation of Deformable Objects

arXiv 2601.17251 ↗First posted 24 Jan 2026cs.ROcited by 9

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Abstract (arXiv)

Modeling deformable objects - especially continuum materials - in a way that is physically plausible, generalizable, and data-efficient remains challenging across 3D vision, graphics, and robotic manipulation. Many existing methods oversimplify the rich dynamics of deformable objects or require large training sets, which often limits generalization. We introduce embodied MPM (EMPM), a deformable object modeling and simulation framework built on a differentiable Material Point Method (MPM) simulator that captures the dynamics of challenging materials. From multi-view RGB-D videos, our approach reconstructs geometry and appearance, then uses an MPM physics engine to simulate object behavior by minimizing the mismatch between predicted and observed visual data. We further optimize MPM parameters online using sensory feedback, enabling adaptive, robust, and physics-aware object representations that open new possibilities for robotic manipulation of complex deformables. Experiments show that EMPM outperforms spring-mass baseline models. Project website: https://embodied-mpm.github.io.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Jan 2026.

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Citing papers per year: 2026: 9.

9 papers.