mlsanityData to 7 Oct 2026

SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model

arXiv 2506.07091 ↗First posted 8 Jun 2025cs.CVcited by 1

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle with rigid editing constraints, physical incoherence, excessive human effort, single-room limitations, and suboptimal material quality. To address these limitations, we propose SceneLCM, an end-to-end framework that synergizes Large Language Model (LLM) for layout design with Latent Consistency Model(LCM) for scene optimization. Our approach decomposes scene generation into four modular pipelines: (1) Layout Generation. We employ LLM-guided 3D spatial reasoning to convert textual descriptions into parametric blueprints(3D layout). And an iterative programmatic validation mechanism iteratively refines layout parameters through LLM-mediated dialogue loops; (2) Furniture Generation. SceneLCM employs Consistency Trajectory Sampling(CTS), a consistency distillation sampling loss guided by LCM, to form fast, semantically rich, and high-quality representations. We also offer two theoretical justification to demonstrate that our CTS loss is equivalent to consistency loss and its distillation error is bounded by the truncation error of the Euler solver; (3) Environment Optimization. We use a multiresolution texture field to encode the appearance of the scene, and optimize via CTS loss. To maintain cross-geometric texture coherence, we introduce a normal-aware cross-attention decoder to predict RGB by cross-attending to the anchors locations in geometrically heterogeneous instance. (4)Physically Editing. SceneLCM supports physically editing by integrating physical simulation, achieved persistent physical realism. Extensive experiments validate SceneLCM's superiority over state-of-the-art techniques, showing its wide-ranging potential for diverse applications.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 14 of its 63 references that are in the map. First posted on arXiv 8 Jun 2025.

Builds on

14 of 63 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing21 Dec
  2. 2024VividDreamer: Towards High-Fidelity and Efficient Text-to-3D Generation21 Jun
  3. 2022Point-E: A System for Generating 3D Point Clouds from Complex Prompts16 Dec
  4. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep

Other references · 10

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,146
  3. 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 826
  4. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  5. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  6. 2024DeepSeek-V3 Technical Reportcited by 724
  7. 2023Re-imagine the Negative Prompt Algorithm: Transform 2D Diffusion into 3D, alleviate Janus problem and Beyondcited by 139
  8. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
  9. 2025Global-Local Tree Search in VLMs for 3D Indoor Scene Generationcited by 29
  10. 2025Consistent Flow Distillation for Text-to-3D Generationcited by 17

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
  2. 2024LLplace: The 3D Indoor Scene Layout Generation and Editing via Large Language Model
  3. 2025ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing
  4. 2025M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
  5. 2026SceneCritic: A Symbolic Evaluator for 3D Indoor Scene Synthesis
  6. 2026HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents
  7. 2026Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation
  8. 2024Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases