mlsanityData to 7 Oct 2026

OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?

arXiv 2609.32227 ↗First posted 26 Sep 2026cs.CLcited by 0

On the map: LLM agents and tool use → Software engineering coding agents also fits: Tool learning and function calling

Abstract (arXiv)

Static QA and code-generation benchmarks only partially capture the role that large language models (LLMs) now play as coding agents and research tools. We introduce OptiArena, a budget-controlled testbed for studying whether LLMs can improve executable game-playing algorithms through five rounds of code edits within a fixed minimal scaffold and under bounded evaluator feedback and fixed resource budgets. The testbed uses two optimization regimes, surface obfuscation controls, calibrated references, held-out/stress splits, and diagnostics for degradation and exceptional failures, with LLM API cost reported separately from local evaluator wall-clock. The empirical study asks three questions: whether models can close the calibrated gap between a designated weak starter and an editable competent baseline, whether they can refine editable competent baselines without damaging them, and whether gains survive surface obfuscation controls. Across twelve frontier LLMs and five games, models improve designated weak starters more consistently than they refine editable competent baselines, with substantial variation across games and models. OptiArena provides a practical testbed for measuring bounded-resource algorithm optimization within the five-edit, fixed-scaffold setting studied here. Code is available at https://github.com/WJ-Peng/OptiArena.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 11 of its 33 references that are in the map. First posted on arXiv 26 Sep 2026.

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11 of 33 references.

References · 11

  1. 2021Program Synthesis with Large Language Modelscited by 3,509
  2. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
  3. 2024LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Codecited by 1,906
  4. 2024The AI Scientist: Towards Fully Automated Open-Ended Scientific Discoverycited by 1,002
  5. 2021Measuring Coding Challenge Competence With APPScited by 879
  6. 2026DeepSeek-V4: Towards Highly Efficient Million-Token Context Intelligencecited by 877
  7. 2024LiveBench: A Challenging, Contamination-Limited LLM Benchmarkcited by 242
  8. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  9. 2026ProgramBench: Can Language Models Rebuild Programs From Scratch?cited by 47
  10. 2025Are Large Vision Language Models Good Game Players?cited by 19
  11. 2026TriEx: A Game-based Tri-View Framework for Explaining Internal Reasoning in Multi-Agent LLMscited by 1

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  5. 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games
  6. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  7. 2025SKATE, a Scalable Tournament Eval: Weaker LLMs differentiate between stronger ones using verifiable challenges
  8. 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injection