Towards Automated Video Game Testing: Still a Long Way to Go
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Abstract (arXiv)
As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this study, we investigate gaps between academic solutions in the literature for automated video game testing and the needs of video game developers in the industry. We performed a literature review on video game automated testing and applied an online survey with video game developers. The literature results show a rise in research topics related to automated video game testing. The survey results show that game developers are skeptical about using automated agents to test games. We conclude that there is a need for new testing approaches that did not disrupt the developer workflow. As for the researchers, the focus should be on the testing goal and testing oracle.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Feb 2022.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 1.
5 papers.
- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learningcited by 13
- 2025Leveraging LLM Agents for Automated Video Game Testingcited by 5
- 2023Generating Personas for Games with Multimodal Adversarial Imitation Learningcited by 3
- 2024Reinforcement Learning for High-Level Strategic Control in Tower Defense Gamescited by 3
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2025Leveraging LLM Agents for Automated Video Game Testing26 Sep 2025
- 2024Reinforcement Learning for High-Level Strategic Control in Tower Defense Games12 Jun 2024
- 2023Generating Personas for Games with Multimodal Adversarial Imitation Learning15 Aug 2023
- 2022Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning15 Aug 2022