Neuralocks: Real-Time Dynamic Neural Hair Simulation
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Abstract (arXiv)
Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like jumping or walking, plays a significant role in enhancing the overall realism and engagement of virtual experiences. Current methods for simulating hair have been constrained by two primary approaches: highly optimized physics-based systems and neural methods. However, state-of-the-art neural techniques have been limited to quasi-static solutions, failing to capture the dynamic behavior of hair. This paper introduces a novel neural method that breaks through these limitations, achieving efficient and stable dynamic hair simulation while outperforming existing approaches. We propose a fully self-supervised method which can be trained without any manual intervention or artist generated training data allowing the method to be integrated with hair reconstruction methods to enable automatic end-to-end methods for avatar reconstruction. Our approach harnesses the power of compact, memory-efficient neural networks to simulate hair at the strand level, allowing for the simulation of diverse hairstyles without excessive computational resources or memory requirements. We validate the effectiveness of our method through a variety of hairstyle examples, showcasing its potential for real-world applications.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 14 of its 48 references that are in the map. First posted on arXiv 7 Jul 2025.
Builds on
14 of 48 references.
References · 14
- 2021Pixel Codec Avatarscited by 127
- 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
- 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
- 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
- 2022DrapeNet: Garment Generation and Self-Supervised Drapingcited by 41
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
- 2021HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capturecited by 29
- 2023GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representationscited by 29
- 2024Perm: A Parametric Representation for Multi-Style 3D Hair Modelingcited by 22
- 2023Data-Free Learning of Reduced-Order Kinematicscited by 19
- 2024Quaffure: Real-Time Quasi-Static Neural Hair Simulationcited by 10
- 2024Neural Modes: Self-supervised Learning of Nonlinear Modal Subspacescited by 6
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2025ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Renderingcited by 2
- 2026HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusioncited by 1
- 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioningcited by 0
- 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning19 May 2026
- 2026HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video Diffusion11 Feb 2026
- 2025ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering25 Sep 2025