mlsanityData to 14 Oct 2026

PhysGraph: Physics-Based Integration Using Graph Neural Networks

arXiv 2301.11841 ↗First posted 27 Jan 2023cs.GR cs.LGcited by 5

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Abstract (arXiv)

Physics-based simulation of mesh based domains remains a challenging task. State-of-the-art techniques can produce realistic results but require expert knowledge. A major bottleneck in many approaches is the step of integrating a potential energy in order to compute velocities or displacements. Recently, learning based method for physics-based simulation have sparked interest with graph based approaches being a promising research direction. One of the challenges for these methods is to generate models that are mesh independent and generalize to different material properties. Moreover, the model should also be able to react to unforeseen external forces like ubiquitous collisions. Our contribution is based on a simple observation: evaluating forces is computationally relatively cheap for traditional simulation methods and can be computed in parallel in contrast to their integration. If we learn how a system reacts to forces in general, irrespective of their origin, we can learn an integrator that can predict state changes due to the total forces with high generalization power. We effectively factor out the physical model behind resulting forces by relying on an opaque force module. We demonstrate that this idea leads to a learnable module that can be trained on basic internal forces of small mesh patches and generalizes to different mesh typologies, resolutions, material parameters and unseen forces like collisions at inference time. Our proposed paradigm is general and can be used to model a variety of physical phenomena. We focus our exposition on the detail enhancement of coarse clothing geometry which has many applications including computer games, virtual reality and virtual try-on.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 23 of its 44 references that are in the map. First posted on arXiv 27 Jan 2023.

Builds on

23 of 44 references.

References · 23

  1. 2018Relational inductive biases, deep learning, and graph networkscited by 1,360
  2. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  3. 2020Learning to Simulate Complex Physics with Graph Networkscited by 880
  4. 2020Learning Mesh-Based Simulation with Graph Networkscited by 868
  5. 2018Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluidscited by 220
  6. 2018Deep Learning Methods for Reynolds-Averaged Navier-Stokes Simulations of Airfoil Flowscited by 150
  7. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 149
  8. 2022MultiScale MeshGraphNetscited by 98
  9. 2018DeepWrinkles: Accurate and Realistic Clothing Modelingcited by 90
  10. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  11. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  12. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
11 more
  1. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 78
  2. 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
  3. 2020Neural Subdivisioncited by 49
  4. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  5. 2022Neural Cloth Simulationcited by 36
  6. 2021Dynamic Neural Garmentscited by 27
  7. 2020FusedMM: A Unified SDDMM-SpMM Kernel for Graph Embedding and Graph Neural Networkscited by 26
  8. 2020Deep Detail Enhancement for Any Garmentcited by 22
  9. 2022Motion Guided Deep Dynamic 3D Garmentscited by 19
  10. 2017Liquid Splash Modeling with Neural Networkscited by 16
  11. 2021N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networkscited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 1; 2026: 1.

5 papers.