Beyond Success Rates: Trainability and Extractability for Offline GCRL
On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL
Abstract (arXiv)
Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method. This score measures attainable performance, but it does not reveal how reliably a learned goal-conditioned signal can be extracted into a policy: a method could succeed across many value-learning and extraction settings, or only at a narrow, hard-to-find configuration. We study this gap across four methods, GCIQL, GCIVL, QRL, and CRL, under a shared advantage-weighted regression (AWR) extractor. For each method, we construct trainability landscapes over the optimizer learning rate, which affects value learning and actor optimization, and AWR temperature, which controls how selectively the actor imitates high-advantage transitions. Across AntMaze, Cube, and Scene, we observe distinct regimes: high-scoring methods may be broadly accessible or brittle, while broad relative basins may still sit below low absolute ceilings. To interpret these differences, we pair landscapes with post-hoc diagnostics of future-vs-random goal discrimination and AWR weight concentration. Their relationship to downstream success is task-dependent. On AntMaze, where future goals align with path-like progress, these diagnostics explain landscape regimes. On Cube and Scene, goal ranking and manipulation control decouple: methods can rank goals well while failing downstream, or succeed through action-conditioned advantages despite weak future-vs-random separation. These results show that peak tuned success alone does not establish broadly extractable goal-conditioned behavior. Trainability landscapes expose this gap, while extraction diagnostics offer a lower-cost lens on how learned signals become policies.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 43 of its 58 references that are in the map. First posted on arXiv 5 Feb 2026.
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43 of 58 references.
Closest ancestors · 9
Same direction, newest first
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- 2022How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression7 Jun
- 2022Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL9 Feb
Other references · 34
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
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- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
- 2017Hindsight Experience Replaycited by 1,096
- 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
- 2017Deep Reinforcement Learning that Matterscited by 727
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
- 2018Visual Reinforcement Learning with Imagined Goalscited by 248
22 more
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- 2023Hyperparameters in Reinforcement Learning and How To Tune Themcited by 58
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- 2018Learning Actionable Representations with Goal-Conditioned Policiescited by 53
- 2024On the consistency of hyper-parameter selection in value-based deep reinforcement learningcited by 21
- 2024Accelerating Goal-Conditioned RL Algorithms and Researchcited by 18
- 2024A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learningcited by 15
- 2025Horizon Generalization in Reinforcement Learningcited by 15
- 2025Dual Goal Representationscited by 13
- 2025Flattening Hierarchies with Policy Bootstrappingcited by 8
- 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learningcited by 8
- 2025Multistep Quasimetric Learning for Scalable Goal-conditioned Reinforcement Learningcited by 6
- 2024Combining Automated Optimisation of Hyperparameters and Reward Shapecited by 5
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