mlsanityData to 7 Oct 2026

Combining Automated Optimisation of Hyperparameters and Reward Shape

arXiv 2406.18293 ↗First posted 26 Jun 2024cs.LG cs.AIcited by 5

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Abstract (arXiv)

There has been significant progress in deep reinforcement learning (RL) in recent years. Nevertheless, finding suitable hyperparameter configurations and reward functions remains challenging even for experts, and performance heavily relies on these design choices. Also, most RL research is conducted on known benchmarks where knowledge about these choices already exists. However, novel practical applications often pose complex tasks for which no prior knowledge about good hyperparameters and reward functions is available, thus necessitating their derivation from scratch. Prior work has examined automatically tuning either hyperparameters or reward functions individually. We demonstrate empirically that an RL algorithm's hyperparameter configurations and reward function are often mutually dependent, meaning neither can be fully optimised without appropriate values for the other. We then propose a methodology for the combined optimisation of hyperparameters and the reward function. Furthermore, we include a variance penalty as an optimisation objective to improve the stability of learned policies. We conducted extensive experiments using Proximal Policy Optimisation and Soft Actor-Critic on four environments. Our results show that combined optimisation significantly improves over baseline performance in half of the environments and achieves competitive performance in the others, with only a minor increase in computational costs. This suggests that combined optimisation should be best practice.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 19 of its 35 references that are in the map. First posted on arXiv 26 Jun 2024.

Builds on

19 of 35 references.

References · 19

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2017Deep Reinforcement Learning that Matterscited by 727
  4. 2019Solving Rubik's Cube with a Robot Handcited by 699
  5. 2016Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimizationcited by 688
  6. 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 484
  7. 2018BOHB: Robust and Efficient Hyperparameter Optimization at Scalecited by 466
  8. 2021Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulationcited by 375
  9. 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 260
  10. 2018On Learning Intrinsic Rewards for Policy Gradient Methodscited by 100
  11. 2017Reproducibility of Benchmarked Deep Reinforcement Learning Tasks for Continuous Controlcited by 92
  12. 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
7 more
  1. 2020Provably Efficient Online Hyperparameter Optimization with Population-Based Banditscited by 61
  2. 2022Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexitycited by 59
  3. 2023Hyperparameters in Reinforcement Learning and How To Tune Themcited by 58
  4. 2019Evolving Rewards to Automate Reinforcement Learningcited by 28
  5. 2017Pitfalls and Best Practices in Algorithm Configurationcited by 25
  6. 2022Bayesian Generational Population-Based Trainingcited by 20
  7. 2023Sample-Efficient Learning to Solve a Real-World Labyrinth Game Using Data-Augmented Model-Based Reinforcement Learningcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 1; 2026: 2.

5 papers.