mlsanityData to 14 Oct 2026

VersaQ-3D: Architecture Support for Visual Geometry Grounded Transformers via Versatile Quantization

arXiv 2601.20317 ↗First posted 28 Jan 2026cs.ARcited by 1

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Abstract (arXiv)

3D reconstruction and view synthesis are fundamental to AR/VR, robotics, and digital twins. The Visual Geometry Grounded Transformer (VGGT) enables strong feed-forward 3D reconstruction while its billion-parameter scale limits on-device deployment. LLM-oriented quantization methods fail on VGGT due to saturated activation channels that resist low-bit quantization and diverse 3D semantics that impede calibration. VGGT further poses hardware challenges from multi-precision architecture support and long-sequence global attention with excessive memory demands. We propose VersaQ-3D, an algorithm-architecture co-design framework for efficient VGGT inference. At the algorithm level, we present the first calibration-free, input-agnostic quantization method for VGGT, leveraging transform coding to suppress outliers and preserve structural weight features, enabling robust low-bit inference down to 4 bits. At the architecture level, we design a reconfigurable accelerator with a hierarchical multi-precision compute unit (BF16/INT8/INT4) that executes both linear and non-linear operators within a shared systolic datapath, reducing end-to-end latency by 77%. A two-stage recomputation-based tiling strategy further cuts runtime by 7% by alleviating on-chip memory pressure for long-sequence attention. Evaluations across various datasets show that VersaQ-3D incurs negligible accuracy loss at W4A8 and consistently achieves leading accuracy at W4A4 over prior quantization methods across diverse scenes. The co-designed accelerator delivers 5.4×-22.0× speedup over edge GPUs and 2.2×-3.0× over prior quantization-based accelerators under iso-PE-area comparison, enabling instant and energy-efficient feed-forward 3D reconstruction on edge devices.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 32 of its 82 references that are in the map. First posted on arXiv 28 Jan 2026.

Builds on

32 of 82 references.

References · 32

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20 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2026QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
  2. 2025Quantized Visual Geometry Grounded Transformer
  3. 2026VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers
  4. 2026Not All Tasks Quantize Equally: Fisher-Guided Quantization for Visual Geometry Transformer
  5. 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformer
  6. 2025LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging
  7. 2024Trio-ViT: Post-Training Quantization and Acceleration for Softmax-Free Efficient Vision Transformer
  8. 2026XStreamVGGT: Extremely Memory-Efficient Streaming Vision Geometry Grounded Transformer with KV Cache Compression