mlsanityData to 14 Oct 2026

CASTER: Formalizing Zero-Shot Manipulation from Synthetic Videos as Constrained Optimization

arXiv 2610.12567 ↗First posted 8 Oct 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Prior research on learning from humans often requires real human demonstrations. But advances in video generation models offer a new paradigm: we can now prompt these generators to make synthetic videos of the task. On the plus side, these synthetic videos take place in the robot's current environment, and do not require actual human teaching. However, while the generated videos appear to show plausible motions, they lack both physical consistency and robot grounding, and thus the robot cannot directly roll out the trajectory shown by the video. In this paper we seek to formalize the process of going from synthetic video generation to real-world robot trajectories for zero-shot manipulation tasks. We recognize that this problem is an instance of constrained optimization. The object trajectories extracted from the synthetic video provide an initial guess at the correct motion, and the robot must refine these trajectories (for instance, within a digital twin) while enforcing physical feasibility and semantic consistency. Our optimization-based formalism provides insights into the video generation properties necessary for success. Specifically, we show that the video generation must probabilistically seed the search within a semantic basin of attraction where the trajectory can be locally modified without losing its task alignment. Our analysis further reveals that state-of-the-art approaches can be viewed as instances of our unified formalism with key simplifications. In our experiments we remove these simplifications to more closely match the underlying optimization, leading to more robust zero-shot trajectories from synthetic videos and improving average task success by 34.1% compared to the best-performing baseline. See videos at our project website: https://collab.me.vt.edu/CASTER

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 36 of its 40 references that are in the map. First posted on arXiv 8 Oct 2026.

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References · 36

  1. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  2. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
  3. 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 852
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  7. 2026LTX-2: Efficient Joint Audio-Visual Foundation Modelcited by 236
  8. 2025DreamGen: Unlocking Generalization in Robot Learning through Video World Modelscited by 179
  9. 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulationcited by 167
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  11. 2025HunyuanVideo 1.5 Technical Reportcited by 160
  12. 2024Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulationcited by 153
24 more
  1. 2025Video Generators are Robot Policiescited by 92
  2. 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generationcited by 87
  3. 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 71
  4. 2025Large Video Planner Enables Generalizable Robot Controlcited by 70
  5. 2025NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videoscited by 40
  6. 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 38
  7. 2025Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flowcited by 25
  8. 2025Robot Learning from a Physical World Modelcited by 20
  9. 2026Dex4D: Task-Agnostic Point Track Policy for Zero-Shot Dexterous Manipulationcited by 14
  10. 2026Do as I Do: Dexterous Manipulation Data from Everyday Human Videoscited by 13
  11. 2026GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulationcited by 9
  12. 2026NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planningcited by 8
  13. 2026RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulationcited by 7
  14. 2025From Generated Human Videos to Physically Plausible Robot Trajectoriescited by 6
  15. 2026VAG: Dual-Stream Video-Action Generation for Embodied Data Synthesiscited by 6
  16. 2026TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Trackingcited by 5
  17. 2026CRAFT: Video Diffusion for Bimanual Robot Data Generationcited by 4
  18. 2026Grounding Generated Videos in Feasible Plans via World Modelscited by 3
  19. 2026EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulationcited by 3
  20. 2026Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesiscited by 2
  21. 2026GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistencycited by 2
  22. 2026RoboReact: Agentic Skill Distillation from Generated Egocentric Videos for Generalizable Whole-Body Manipulationcited by 2
  23. 2026GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Trainingcited by 1
  24. 2026V2-STRep: VLM-Grounded Structured Task Representations for Reusable Robot Skills Acquired from Generated Videoscited by 1

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