Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RL
On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL
Abstract (arXiv)
Scaling offline goal-conditioned reinforcement learning (GCRL) to long-horizon tasks is difficult because (1) long-range value learning depends on shorter-range estimates that may still be inaccurate, and (2) max-based value backups can amplify overestimation through repeated propagation. We propose DCRL (Divide-and-Conquer RL), which recursively decomposes each trajectory segment into a balanced binary tree and trains the values from leaves to root. Each parent is therefore updated only after its children, using an exact factorization of the observed route rather than selecting among noisy alternatives. Since this objective learns values along demonstrated routes that are not necessarily optimal, DCRL jointly propagates values across trajectories to discover shorter routes. Thanks to the balanced binary tree, DCRL reduces worst-case bootstrap depth from linear to logarithmic, and this shorter dependency structure empirically corresponds to much slower error accumulation. Across diverse goal-reaching tasks, DCRL substantially outperforms prior flat offline GCRL methods, and on the five most challenging long-horizon OGBench tasks, it improves the best prior average score from 55 to 64, surpassing all flat and hierarchical baselines.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 34 of its 43 references that are in the map. First posted on arXiv 2 Sep 2026.
Builds on
34 of 43 references.
Closest ancestors · 4
Same direction, newest first
- 2025Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations24 Sep
- 2024OGBench: Benchmarking Offline Goal-Conditioned RL26 Oct
- 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies20 Apr
- 2022Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling29 Sep
Other references · 30
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
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- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2021CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Taskscited by 564
- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 380
- 2019Learning Latent Plans from Playcited by 310
- 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 252
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- 2020C-Learning: Learning to Achieve Goals via Recursive Classificationcited by 99
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- 2024Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Makingcited by 53
- 2022Skill-based Model-based Reinforcement Learningcited by 50
- 2020Model-Based Visual Planning with Self-Supervised Functional Distancescited by 41
- 2023Contrastive Difference Predictive Codingcited by 35
- 2021Regularized Behavior Value Estimationcited by 32
- 2020Sub-Goal Trees -- a Framework for Goal-Based Reinforcement Learningcited by 27
- 2020Divide-and-Conquer Monte Carlo Tree Search For Goal-Directed Planningcited by 19
- 2025Transitive RL: Value Learning via Divide and Conquercited by 12
- 2018Floyd-Warshall Reinforcement Learning: Learning from Past Experiences to Reach New Goalscited by 8
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Citing papers per year: 2026: 1.
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