mlsanityData to 7 Oct 2026

Neural Scene Representation for Locomotion on Structured Terrain

arXiv 2206.08077 ↗First posted 16 Jun 2022cs.RO cs.AI cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

We propose a learning-based method to reconstruct the local terrain for locomotion with a mobile robot traversing urban environments. Using a stream of depth measurements from the onboard cameras and the robot's trajectory, the algorithm estimates the topography in the robot's vicinity. The raw measurements from these cameras are noisy and only provide partial and occluded observations that in many cases do not show the terrain the robot stands on. Therefore, we propose a 3D reconstruction model that faithfully reconstructs the scene, despite the noisy measurements and large amounts of missing data coming from the blind spots of the camera arrangement. The model consists of a 4D fully convolutional network on point clouds that learns the geometric priors to complete the scene from the context and an auto-regressive feedback to leverage spatio-temporal consistency and use evidence from the past. The network can be solely trained with synthetic data, and due to extensive augmentation, it is robust in the real world, as shown in the validation on a quadrupedal robot, ANYmal, traversing challenging settings. We run the pipeline on the robot's onboard low-power computer using an efficient sparse tensor implementation and show that the proposed method outperforms classical map representations.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 21 of its 33 references that are in the map. First posted on arXiv 16 Jun 2022.

Builds on

21 of 33 references.

References · 21

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  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
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  12. 2016Voxblox: Incremental 3D Euclidean Signed Distance Fields for On-Board MAV Planningcited by 148
9 more
  1. 2017ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scanscited by 103
  2. 2021Blind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learningcited by 73
  3. 2021Learning Vision-Guided Quadrupedal Locomotion End-to-End with Cross-Modal Transformerscited by 71
  4. 2020Generative Sparse Detection Networks for 3D Single-shot Object Detectioncited by 69
  5. 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 46
  6. 2021VolumeFusion: Deep Depth Fusion for 3D Scene Reconstructioncited by 44
  7. 2019Highly Dynamic Quadruped Locomotion via Whole-Body Impulse Control and Model Predictive Controlcited by 43
  8. 2017Learning Ground Traversability from Simulationscited by 20
  9. 2021Reconstructing occluded Elevation Information in Terrain Maps with Self-supervised Learningcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 3; 2026: 1.

8 papers.