Learning Dynamic Bipedal Walking Across Stepping Stones
Not on the map. Why?
Abstract (arXiv)
In this work, we propose a learning approach for 3D dynamic bipedal walking when footsteps are constrained to stepping stones. While recent work has shown progress on this problem, real-world demonstrations have been limited to relatively simple open-loop, perception-free scenarios. Our main contribution is a more advanced learning approach that enables real-world demonstrations, using the Cassie robot, of closed-loop dynamic walking over moderately difficult stepping-stone patterns. Our approach first uses reinforcement learning (RL) in simulation to train a controller that maps footstep commands onto joint actions without any reference motion information. We then learn a model of that controller's capabilities, which enables prediction of feasible footsteps given the robot's current dynamic state. The resulting controller and model are then integrated with a real-time overhead camera system for detecting stepping stone locations. For evaluation, we develop a benchmark set of stepping stone patterns, which are used to test performance in both simulation and the real world. Overall, we demonstrate that sim-to-real learning is extremely promising for enabling dynamic locomotion over stepping stones. We also identify challenges remaining that motivate important future research directions.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 May 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 4; 2025: 4; 2026: 1.
9 papers.
- 2024Eurekaverse: Environment Curriculum Generation via Large Language Modelscited by 16
- 2024Integrating Model-Based Footstep Planning with Model-Free Reinforcement Learning for Dynamic Legged Locomotioncited by 10
- 2024Deep Reinforcement Learning for Bipedal Locomotion: A Brief Surveycited by 7
- 2025Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotioncited by 6
- 2024Enhancing Model-Based Step Adaptation for Push Recovery through Reinforcement Learning of Step Timing and Regioncited by 3
- 2025No More Blind Spots: Learning Vision-Based Omnidirectional Bipedal Locomotion for Challenging Terraincited by 3
- 2025Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotioncited by 3
- 2025HuMam: Humanoid Motion Control via End-to-End Deep Reinforcement Learning with Mambacited by 0
- 2026Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnelscited by 0
- 2026Robot Squid Game: Quadrupedal Locomotion for Traversing Narrow Tunnels13 May 2026
- 2025HuMam: Humanoid Motion Control via End-to-End Deep Reinforcement Learning with Mamba22 Sep 2025
- 2025Contrastive Representation Learning for Robust Sim-to-Real Transfer of Adaptive Humanoid Locomotion16 Sep 2025
- 2025No More Blind Spots: Learning Vision-Based Omnidirectional Bipedal Locomotion for Challenging Terrain16 Aug 2025
- 2025Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotion27 May 2025
- 2024Eurekaverse: Environment Curriculum Generation via Large Language Models4 Nov 2024
- 2024Enhancing Model-Based Step Adaptation for Push Recovery through Reinforcement Learning of Step Timing and Region1 Nov 2024
- 2024Integrating Model-Based Footstep Planning with Model-Free Reinforcement Learning for Dynamic Legged Locomotion5 Aug 2024
- 2024Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey25 Apr 2024