Multi-Sample Anti-Aliasing and Constrained Optimization for 3D Gaussian Splatting
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Abstract (arXiv)
Recent advances in 3D Gaussian splatting have significantly improved real-time novel view synthesis, yet insufficient geometric constraints during scene optimization often result in blurred reconstructions of fine-grained details, particularly in regions with high-frequency textures and sharp discontinuities. To address this, we propose a comprehensive optimization framework integrating multisample anti-aliasing (MSAA) with dual geometric constraints. Our system computes pixel colors through adaptive blending of quadruple subsamples, effectively reducing aliasing artifacts in high-frequency components. The framework introduces two constraints: (a) an adaptive weighting strategy that prioritizes under-reconstructed regions through dynamic gradient analysis, and (b) gradient differential constraints enforcing geometric regularization at object boundaries. This targeted optimization enables the model to allocate computational resources preferentially to critical regions requiring refinement while maintaining global consistency. Extensive experimental evaluations across multiple benchmarks demonstrate that our method achieves state-of-the-art performance in detail preservation, particularly in preserving high-frequency textures and sharp discontinuities, while maintaining real-time rendering efficiency. Quantitative metrics and perceptual studies confirm statistically significant improvements over baseline approaches in both structural similarity (SSIM) and perceptual quality (LPIPS).
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 39 references that are in the map. First posted on arXiv 14 Aug 2025.
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References · 23
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,694
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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- 2017Enhanced Deep Residual Networks for Single Image Super-Resolutioncited by 1,552
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 700
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
11 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2017Learning a Single Convolutional Super-Resolution Network for Multiple Degradationscited by 228
- 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
- 2024EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesiscited by 48
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