GeoCache: Training-Free Acceleration of Multi-View Texture Diffusion via Geometric Delta Transport
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Abstract (arXiv)
Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost. Existing training-free accelerators primarily exploit temporal redundancy by reusing computation across denoising steps. In multi-view texturing, however, skipping a step also removes the cross-view interaction that continually aligns different observations of the same surface, leading to rapidly degraded consistency and fidelity. Our analysis identifies a complementary source of redundancy: although intermediate features remain view-specific, geometrically corresponding surface points exhibit transferable evolution in their predicted clean signals. Based on this observation, we introduce gc, a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step xz updates to the remaining views. Periodic full-view computation controls accumulated error, while sampler-consistent reconstruction preserves the denoising trajectory. gc requires neither retraining nor architectural modification and uses the position maps already available in geometry-conditioned texturing pipelines. Across Hunyuan3D-2.1, SyncMVD, and MVPainter, gc achieves a stronger speed--fidelity trade-off than temporal caches and step reduction at operating points above 2×. On Hunyuan3D-2.1, it delivers a 2.21× denoiser-loop speedup with an MV-LPIPS of 0.0293 and an MV-PSNR of 33.60 dB, providing the best fidelity among all tested methods above 2×. The same transferred configuration reaches the highest speedup and lowest FLOPs on SyncMVD, while gc achieves the lowest FLOPs and best fidelity among the accelerated methods on MVPainter. These results establish cross-view geometry as an effective acceleration axis for multi-view texture diffusion.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 26 of its 31 references that are in the map. First posted on arXiv 13 Aug 2026.
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References · 26
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
- 2023Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inferencecited by 826
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 601
- 2023UniPC: A Unified Predictor-Corrector Framework for Fast Sampling of Diffusion Modelscited by 441
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
- 2024Timestep Embedding Tells: It's Time to Cache for Video Diffusion Modelcited by 245
- 2023MVDiffusion: Enabling Holistic Multi-view Image Generation with Correspondence-Aware Diffusioncited by 210
- 2024Delta-DiT: A Training-Free Acceleration Method Tailored for Diffusion Transformerscited by 169
- 2025From Reusing to Forecasting: Accelerating Diffusion Models with TaylorSeerscited by 124
14 more
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
- 2024FasterCache: Training-Free Video Diffusion Model Acceleration with High Qualitycited by 115
- 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 111
- 2023Text-Guided Texturing by Synchronized Multi-View Diffusioncited by 86
- 2024TEXGen: a Generative Diffusion Model for Mesh Texturescited by 46
- 2025MagCache: Fast Video Generation with Magnitude-Aware Cachecited by 36
- 2024Hash3D: Training-free Acceleration for 3D Generationcited by 19
- 2025A Survey on Cache Methods in Diffusion Models: Toward Efficient Multi-Modal Generationcited by 14
- 2025CAMEO: Correspondence-Attention Alignment for Multi-View Diffusion Modelscited by 8
- 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Controlcited by 7
- 2025SeqTex: Generate Mesh Textures in Video Sequencecited by 7
- 2025CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generationcited by 3
- 2025Fast3Dcache: Training-free 3D Geometry Synthesis Accelerationcited by 3
- 2025MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projectioncited by 2
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