FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting
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Abstract (arXiv)
We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. We take a bottom-up approach in deriving FAST-Splat, dismantling the limitations of closed-set semantic distillation to enable open-set (open-vocabulary) semantic distillation. Ultimately, this key approach enables FAST-Splat to provide precise semantic object localization results, even when prompted with ambiguous user-provided natural-language queries. Further, by exploiting the explicit form of the Gaussian Splatting scene representation to the fullest extent, FAST-Splat retains the remarkable training and rendering speeds of Gaussian Splatting. Precisely, while existing semantic Gaussian Splatting methods distill semantics into a separate neural field or utilize neural models for dimensionality reduction, FAST-Splat directly augments each Gaussian with specific semantic codes, preserving the training, rendering, and memory-usage advantages of Gaussian Splatting over neural field methods. These Gaussian-specific semantic codes, together with a hash-table, enable semantic similarity to be measured with open-vocabulary user prompts and further enable FAST-Splat to respond with unambiguous semantic object labels and 3D masks, unlike prior methods. In experiments, we demonstrate that FAST-Splat is 6x to 8x faster to train, achieves between 18x to 51x faster rendering speeds, and requires about 6x smaller GPU memory, compared to the best-competing semantic Gaussian Splatting methods. Further, FAST-Splat achieves relatively similar or better semantic segmentation performance compared to existing methods. After the review period, we will provide links to the project website and the codebase.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 44 of its 52 references that are in the map. First posted on arXiv 20 Nov 2024.
Builds on
44 of 52 references.
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Built on by
Citing papers per year: 2025: 7.
7 papers.
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
- 2025VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understandingcited by 11
- 2025WoMAP: World Models For Embodied Open-Vocabulary Object Localizationcited by 8
- 2025SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Mapscited by 5
- 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splattingcited by 5
- 2025Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fieldscited by 1
- 2025Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenescited by 1
- 2025Lang3D-XL: Language Embedded 3D Gaussians for Large-scale Scenes8 Dec 2025
- 2025REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian Splatting21 Nov 2025
- 2025Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields3 Oct 2025
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS9 Jul 2025
- 2025VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding28 Jun 2025
- 2025WoMAP: World Models For Embodied Open-Vocabulary Object Localization2 Jun 2025
- 2025SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps10 Feb 2025