mlsanityData to 14 Oct 2026

From Virtual Games to Real-World Play

arXiv 2506.18901 ↗First posted 23 Jun 2025cs.CVcited by 9

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Abstract (arXiv)

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally consistent video sequences that resemble real-world footage. It operates in an interactive loop: users observe a generated scene, issue a control command, and receive a short video chunk in response. To enable such realistic and responsive generation, we address key challenges including iterative chunk-wise prediction for low-latency feedback, temporal consistency across iterations, and accurate control response. RealPlay is trained on a combination of labeled game data and unlabeled real-world videos, without requiring real-world action annotations. Notably, we observe two forms of generalization: (1) control transfer-RealPlay effectively maps control signals from virtual to real-world scenarios; and (2) entity transfer-although training labels originate solely from a car racing game, RealPlay generalizes to control diverse real-world entities, including bicycles and pedestrians, beyond vehicles. Project page can be found: https://wenqsun.github.io/RealPlay/

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 50 of its 55 references that are in the map. First posted on arXiv 23 Jun 2025.

Builds on

50 of 55 references.

References · 50

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38 more
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  38. 2024Playable Game Generationcited by 26

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 4.

9 papers.