How Far Are Vision-Language Models from Constructing the Real World? A Benchmark for Physical Generative Reasoning
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
The physical world is not merely visual; it is governed by rigorous structural and procedural constraints. Yet, the evaluation of vision-language models (VLMs) remains heavily skewed toward perceptual realism, prioritizing the generation of visually plausible 3D layouts, shapes, and appearances. Current benchmarks rarely test whether models grasp the step-by-step processes and physical dependencies required to actually build these artifacts, a capability essential for automating design-to-construction pipelines. To address this, we introduce DreamHouse, a novel benchmark for physical generative reasoning: the capacity to synthesize artifacts that concurrently satisfy geometric, structural, constructability, and code-compliance constraints. We ground this benchmark in residential timber-frame construction, a domain with fully codified engineering standards and objectively verifiable correctness. We curate over 26,000 structures spanning 13 architectural styles, ach verified to construction-document standards (LOD 350) and develop a deterministic 10-test structural validation framework. Unlike static benchmarks that assess only final outputs, DreamHouse supports iterative agentic interaction. Models observe intermediate build states, generate construction actions, and receive structured environmental feedback, enabling a fine-grained evaluation of planning, structural reasoning, and self-correction. Extensive experiments with state-of-the-art VLMs reveal substantial capability gaps that are largely invisible on existing leaderboards. These findings establish physical validity as a critical evaluation axis orthogonal to visual realism, highlighting physical generative reasoning as a distinct and underdeveloped frontier in multimodal intelligence. Available at https://luluyuyuyang.github.io/dreamhouse
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 24 of its 55 references that are in the map. First posted on arXiv 25 Mar 2026.
Builds on
24 of 55 references.
Closest ancestors · 11
Same direction, newest first
- 2025Think with 3D: Geometric Imagination Grounded Spatial Reasoning from Limited Views21 Oct
- 2025FloorplanQA: A Benchmark for Spatial Reasoning in LLMs using Structured Representations10 Jul
- 2025Reinforcing Spatial Reasoning in Vision-Language Models with Interwoven Thinking and Visual Drawing11 Jun
- 2025OmniSpatial: Towards Comprehensive Spatial Reasoning Benchmark for Vision Language Models3 Jun
- 2025How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM8 Apr
- 2025SpaceR: Reinforcing MLLMs in Video Spatial Reasoning2 Apr
- 2025LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?25 Mar
- 2025Mind the Gap: Benchmarking Spatial Reasoning in Vision-Language Models25 Mar
- 2025MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaverse24 Mar
- 2025Open3D-VQA: A Benchmark for Comprehensive Spatial Reasoning with Multimodal Large Language Model in Open Space14 Mar
- 2025Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas3 Mar
Other references · 13
- 2025WorldModelBench: Judging Video Generation Models As World Modelscited by 116
- 2025Cosmos-Transfer1: Conditional World Generation with Adaptive Multimodal Controlcited by 95
- 2025HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixelscited by 91
- 2025MCP-Universe: Benchmarking Large Language Models with Real-World Model Context Protocol Serverscited by 89
- 20253D and 4D World Modeling: A Surveycited by 64
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoningcited by 40
- 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 32
- 2025Code2Video: A Code-centric Paradigm for Educational Video Generationcited by 23
- 2025Video2Policy: Scaling up Manipulation Tasks in Simulation through Internet Videoscited by 21
- 2025Matrix-Game: Interactive World Foundation Modelcited by 18
- 2025From Charts to Code: A Hierarchical Benchmark for Multimodal Modelscited by 11
- 2025CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguitycited by 8
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026From Perception to Action: An Interactive Benchmark for Vision Reasoning
- 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation
- 2026LMBuild: Evaluating LLM Agents for Generating Buildable and Functional Structures
- 2026Brick-Composer: Using MLLMs for Assembly with Diverse Bricks
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
- 2026P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoning
- 2026Separating perception from reasoning in vision-language models: a model-free render ceiling for crystal structures
- 2026Vision Language Models Cannot Reason About Physical Transformation