Enhanced Experience Replay Generation for Efficient Reinforcement Learning
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Abstract (arXiv)
Applying deep reinforcement learning (RL) on real systems suffers from slow data sampling. We propose an enhanced generative adversarial network (EGAN) to initialize an RL agent in order to achieve faster learning. The EGAN utilizes the relation between states and actions to enhance the quality of data samples generated by a GAN. Pre-training the agent with the EGAN shows a steeper learning curve with a 20% improvement of training time in the beginning of learning, compared to no pre-training, and an improvement compared to training with GAN by about 5% with smaller variations. For real time systems with sparse and slow data sampling the EGAN could be used to speed up the early phases of the training process.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 May 2017.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 5.
6 papers.
- 2023Synthetic Experience Replaycited by 100
- 2025Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learningcited by 17
- 2025Generative Models in Decision Making: A Surveycited by 14
- 2025Offline-to-Online Reinforcement Learning with Classifier-Free Diffusion Generationcited by 9
- 2025The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learningcited by 6
- 2025Iterative Compositional Data Generation for Robot Controlcited by 0
- 2025Iterative Compositional Data Generation for Robot Control11 Dec 2025
- 2025Offline-to-Online Reinforcement Learning with Classifier-Free Diffusion Generation9 Aug 2025
- 2025The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning16 Jun 2025
- 2025Generative Models in Decision Making: A Survey24 Feb 2025
- 2025Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning29 Jan 2025
- 2023Synthetic Experience Replay12 Mar 2023