FreeMesh: Boosting Mesh Generation with Coordinates Merging
Not on the map. Why?
Abstract (arXiv)
The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient measurement for the various tokenizers that serialize meshes into sequences. In this paper, we introduce a new metric Per-Token-Mesh-Entropy (PTME) to evaluate the existing mesh tokenizers theoretically without any training. Building upon PTME, we propose a plug-and-play tokenization technique called coordinate merging. It further improves the compression ratios of existing tokenizers by rearranging and merging the most frequent patterns of coordinates. Through experiments on various tokenization methods like MeshXL, MeshAnything V2, and Edgerunner, we further validate the performance of our method. We hope that the proposed PTME and coordinate merging can enhance the existing mesh tokenizers and guide the further development of native mesh generation.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 33 of its 38 references that are in the map. First posted on arXiv 19 May 2025.
Builds on
33 of 38 references.
References · 33
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21 more
- 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 421
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- 2024MeshXL: Neural Coordinate Field for Generative 3D Foundation Modelscited by 100
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesioncited by 60
- 2025ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understandingcited by 34
- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generationcited by 4
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generationcited by 2
- 2026Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modelingcited by 1
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generationcited by 0
- 2026TOPOS: High-Fidelity and Efficient Industry-Grade 3D Head Generation14 May 2026
- 2026Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling6 Apr 2026
- 2026FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation2 Mar 2026
- 2026Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation28 Feb 2026
- 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion8 Jul 2025
- 2025ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and Understanding2 Jun 2025