mlsanityData to 14 Oct 2026

Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular Video

arXiv 2504.19819 ↗First posted 28 Apr 2025cs.CVcited by 0

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Abstract (arXiv)

Neural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses and NeRF often relying on good pose initialisation or depth priors. However, these approaches struggle in challenging scenarios, such as large rotations, as they map each camera to a world coordinate system. We propose a novel method that eliminates prior dependencies by modeling continuous camera motions as time-dependent angular velocity and velocity. Relative motions between cameras are learned first via velocity integration, while camera poses can be obtained by aggregating such relative motions up to a world coordinate system defined at a single time step within the video. Specifically, accurate continuous camera movements are learned through a time-dependent NeRF, which captures local scene geometry and motion by training from neighboring frames for each time step. The learned motions enable fine-tuning the NeRF to represent the full scene geometry. Experiments on Co3D and Scannet show our approach achieves superior camera pose and depth estimation and comparable novel-view synthesis performance compared to state-of-the-art methods. Our code is available at https://github.com/HoangChuongNguyen/cope-nerf.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 37 references that are in the map. First posted on arXiv 28 Apr 2025.

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26 of 37 references.

References · 26

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2021Vision Transformers for Dense Predictioncited by 1,803
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  10. 2017Unsupervised Learning of Depth and Ego-Motion from Videocited by 782
  11. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  12. 2020Implicit Geometric Regularization for Learning Shapescited by 710
14 more
  1. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  2. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  3. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  4. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  5. 2023Gaussian Splatting SLAMcited by 415
  6. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  7. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  9. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  10. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  11. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  12. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  13. 2022GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimationcited by 86
  14. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66

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