G2SR: Geometric Methods for Fast and Memory-Efficient Gaussian-based Surface Reconstruction
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Abstract (arXiv)
Few-view surface reconstruction recovers the visible surfaces of a scene from a few posed RGB images, providing the 3D models that robots need to explore and interact online. On mobile platforms, the reconstruction must be fast and geometrically accurate while keeping a small memory footprint to ensure safe and efficient operation. 3D Gaussian Splatting (3DGS) offers a high-fidelity scene representation, but building it from a few views is ill-posed, as many distinct surfaces reproduce the same images, making traditional photometric methods prone to "floater" artifacts. End-to-end methods resolve the ambiguity by regressing splats with large, usually Transformer-based, networks that require heavy compute and memory while generalizing poorly to new scenes. We propose G2SR, which exploits a well-posed core of the task: given cross-view 2D splat correspondences, 3D splats follow analytically from multi-view geometry. G2SR employs a lightweight neural frontend to detect and track 2D Gaussian splats on the image plane and an analytic backend to triangulate each into a metric-scale 3D splat. On ScanNet, Replica, and DTU, G2SR matches or exceeds the geometric accuracy of state-of-the-art end-to-end methods while running at 69-89 reconstructions per second within 203 MB of GPU memory (5-107x less) for 2- and 3-view inputs at 384 x 512 resolution, offering a practical path to online Gaussian-based surface reconstruction.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 33 references that are in the map. First posted on arXiv 16 Jul 2026.
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27 of 33 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2023EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attentioncited by 172
- 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
15 more
- 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 87
- 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
- 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 31
- 2025Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Viewscited by 26
- 2025EDGS: Eliminating Densification for Efficient Convergence of 3DGScited by 22
- 2025C3G: Learning Compact 3D Representations with 2K Gaussianscited by 21
- 2025MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Modelscited by 16
- 2025Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splattingcited by 11
- 2023GMMap: Memory-Efficient Continuous Occupancy Map Using Gaussian Mixture Modelcited by 6
- 2024NeuFlow v2: Push High-Efficiency Optical Flow To the Limitcited by 5
- 2024GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussianscited by 4
- 2025G3Splat: Geometrically Consistent Generalizable Gaussian Splattingcited by 3
- 2026SurfelSplat: Learning Efficient and Generalizable Gaussian Surfel Representations for Sparse-View Surface Reconstructioncited by 2
- 2025MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstructioncited by 1
- 2025TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splattingcited by 1
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