Automatic Generation of Board Game Manuals
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Abstract (arXiv)
In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 9 of its 22 references that are in the map. First posted on arXiv 20 Sep 2021.
Builds on
9 of 22 references.
References · 9
- 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2019Inductive general game playingcited by 18
- 2018Generating Levels That Teach Mechanicscited by 9
- 2020Modern Techniques for Ancient Gamescited by 9
- 2021General Game Heuristic Prediction Based on Ludeme Descriptionscited by 7
- 2018AtDelfi: Automatically Designing Legible, Full Instructions For Gamescited by 4
- 2021Ludii Game Logic Guidecited by 4
- 2021Strategic Features for General Gamescited by 3
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Citing papers per year: 2024: 1; 2025: 1.
2 papers.