General Board Game Concepts
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Abstract (arXiv)
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 12 of its 77 references that are in the map. First posted on arXiv 2 Jul 2021.
Builds on
12 of 77 references.
References · 12
- 2020Transfer Learning in Deep Reinforcement Learning: A Surveycited by 259
- 2020Opportunities and Challenges in Explainable Artificial Intelligence (XAI): A Surveycited by 252
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2020Modern Techniques for Ancient Gamescited by 9
- 2021General Game Heuristic Prediction Based on Ludeme Descriptionscited by 7
- 2018A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarkingcited by 6
- 2021Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variantscited by 6
- 2019Leveling the Playing Field -- Fairness in AI Versus Human Game Benchmarkscited by 4
- 2021Ludii Game Logic Guidecited by 4
- 2019Ludii and XCSP: Playing and Solving Logic Puzzlescited by 3
- 2019Ludii as a Competition Platformcited by 3
- 2021Strategic Features for General Gamescited by 3
Built on by
Citing papers per year: 2022: 1; 2023: 1; 2024: 4; 2025: 2.
8 papers.
- 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
- 2024Grammar-based Game Description Generation using Large Language Modelscited by 7
- 2023Measuring Board Game Distancecited by 5
- 2022Spatial State-Action Features for General Gamescited by 3
- 2024Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Gamescited by 2
- 2025Grammar and Gameplay-aligned RL for Game Description Generation with LLMscited by 2
- 2025Best Agent Identification for General Game Playingcited by 1
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learningcited by 0
- 2025Best Agent Identification for General Game Playing1 Jul 2025
- 2025Grammar and Gameplay-aligned RL for Game Description Generation with LLMs20 Mar 2025
- 2024A Research Agenda for Usability and Generalisation in Reinforcement Learning22 Dec 2024
- 2024Grammar-based Game Description Generation using Large Language Models24 Jul 2024
- 2024GAVEL: Generating Games Via Evolution and Language Models12 Jul 2024
- 2024Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games13 Jun 2024
- 2023Measuring Board Game Distance10 Jan 2023
- 2022Spatial State-Action Features for General Games17 Jan 2022