Uncertainty-Aware Diffusion Guided Refinement of 3D Scenes
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Abstract (arXiv)
Reconstructing 3D scenes from a single image is a fundamentally ill-posed task due to the severely under-constrained nature of the problem. Consequently, when the scene is rendered from novel camera views, existing single image to 3D reconstruction methods render incoherent and blurry views. This problem is exacerbated when the unseen regions are far away from the input camera. In this work, we address these inherent limitations in existing single image-to-3D scene feedforward networks. To alleviate the poor performance due to insufficient information beyond the input image's view, we leverage a strong generative prior in the form of a pre-trained latent video diffusion model, for iterative refinement of a coarse scene represented by optimizable Gaussian parameters. To ensure that the style and texture of the generated images align with that of the input image, we incorporate on-the-fly Fourier-style transfer between the generated images and the input image. Additionally, we design a semantic uncertainty quantification module that calculates the per-pixel entropy and yields uncertainty maps used to guide the refinement process from the most confident pixels while discarding the remaining highly uncertain ones. We conduct extensive experiments on real-world scene datasets, including in-domain RealEstate-10K and out-of-domain KITTI-v2, showing that our approach can provide more realistic and high-fidelity novel view synthesis results compared to existing state-of-the-art methods.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 56 of its 62 references that are in the map. First posted on arXiv 19 Mar 2025.
Builds on
56 of 62 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2026: 3.
3 papers.
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolationcited by 1
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splattingcited by 0
- 2026GAPS: Generative Active Pseudo-view Selection for Sparse-View 3D Gaussian Splatting20 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation10 Mar 2026
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