mlsanityData to 14 Oct 2026

Floating Radiance Networks

arXiv 2608.05920 ↗First posted 6 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions. A scene is represented by floating planar generalized Gaussian primitives, each carrying a compact latent descriptor of a local radiance field. A lightweight decoder shared across the scene maps this descriptor, local surface coordinates, and viewing direction to color and opacity. This formulation preserves the expressiveness of neural fields while providing an explicitly addressable structure that can be efficiently queried and manipulated. Hardware-accelerated primitive intersections enable interactive rendering and recursive ray-tracing, including reflections, refractions, transparency, and shadows. The same representation further supports primitive-level deformation, mesh extraction, and appearance stylization directly in its learned descriptor space. Experiments across standard reconstruction benchmarks demonstrate competitive rendering quality while using a compact set of primitives. Together, these results establish FlaRe as a versatile representation that brings high-fidelity neural rendering, ray-tracing, geometric manipulation, and appearance editing into a unified scene model. Source code is available online. Source code can be found at: https://github.com/KByrski/FlaRe

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 44 references that are in the map. First posted on arXiv 6 Aug 2026.

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9 of 44 references.

References · 9

  1. 2024StyleGaussian: Instant 3D Style Transfer with Gaussian Splattingcited by 79
  2. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  3. 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 14
  4. 2025RaySplats: Ray Tracing based Gaussian Splattingcited by 14
  5. 2025Radiance Meshes for Volumetric Reconstructioncited by 8
  6. 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 4
  7. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 4
  8. 2026IRIS: Intersection-aware Ray-based Implicit Editable Scenescited by 2
  9. 2025REdiSplats: Ray Tracing for Editable Gaussian Splattingcited by 1

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