mlsanityData to 14 Oct 2026

Corrupted Learning Dynamics in Games

arXiv 2412.07120 ↗First posted 10 Dec 2024cs.GT cs.LG stat.MLcited by 4

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Abstract (arXiv)

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of O(1/T) when all players follow the optimistic follow-the-regularized-leader (OFTRL). However, this acceleration is limited to the honest regime, in which all players adhere to a prescribed algorithm -- a situation that may not be realistic in practice. To address this issue, we present corrupted learning dynamics that adaptively find an equilibrium at a rate that depends on the extent to which each player deviates from the strategy suggested by the prescribed algorithm. First, in two-player zero-sum corrupted games, we provide learning dynamics for which the external regret of x-player (and similarly for y-player) is roughly bounded by O(log (mx my) + √hatCy + hatCx), where mx and my denote the number of actions of x- and y-players, respectively, and hatCx and hatCy represent their cumulative deviations. We then extend our approach to multi-player general-sum corrupted games, providing learning dynamics for which the swap regret of player i is bounded by O(log T + √sumk hatCk log T + hatCi) ignoring dependence on the number of players and actions, where hatCi is the cumulative deviation of player i from the prescribed algorithm. Our learning dynamics are agnostic to the levels of corruption. A key technical contribution is a new analysis that ensures the stability of a Markov chain under a new adaptive learning rate, thereby allowing us to achieve the desired bound in the corrupted regime while matching the best existing bound in the honest regime. Notably, our framework can be extended to address not only corruption in strategies but also corruption in the observed expected utilities, and we provide several matching lower bounds.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 17 of its 33 references that are in the map. First posted on arXiv 10 Dec 2024.

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17 of 33 references.

References · 17

  1. 2019Online Learning: A Modern Introduction Using Convex Optimizationcited by 417
  2. 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
  3. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  4. 2018More Adaptive Algorithms for Adversarial Banditscited by 114
  5. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  6. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  7. 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
  8. 2021Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Gamescited by 43
  9. 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
  10. 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
  11. 2020Adaptive extra-gradient methods for min-max optimization and gamescited by 30
  12. 2020Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Gamescited by 26
5 more
  1. 2022Near-Optimal No-Regret Learning Dynamics for General Convex Gamescited by 25
  2. 2022No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separationcited by 17
  3. 2018Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Gamescited by 11
  4. 2022Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Gamescited by 9
  5. 2023Bayes correlated equilibria, no-regret dynamics in Bayesian games, and the price of anarchycited by 5

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Citing papers per year: 2025: 2; 2026: 2.

4 papers.