Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization
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Abstract (arXiv)
Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games. Under full-information feedback, the best previous guarantee when every player follows the same dynamics grows logarithmically in the horizon T. We construct uncoupled dynamics under which every player incurs only O(nm2√log mlog T) swap regret, where n is the number of players and m bounds the number of actions per player. To our knowledge, this is the first sublogarithmic individual guarantee in this setting, and it implies that the time-averaged product distribution of play is an O(nm2√log mlog T/T)-approximate correlated equilibrium. The key algorithmic choice is to combine the Blum--Mansour reduction with optimistic follow-the-regularized-leader using a hybrid regularizer that separately weights negative Shannon entropy and the log-barrier: the entropy controls the optimistic prediction error, whereas the log-barrier controls the transition-matrix movement through its Bregman divergence. A new sensitivity theorem for stationary distributions of Markov chains, which involves neither mixing parameters nor the smallest transition probability, transfers this control to the played strategies and yields a simpler analysis without local-norm or self-concordance arguments. The guarantee is preserved by an adversarially robust variant that additionally ensures O(nm2√log mlog T+√mTlog m) swap regret against arbitrary utility sequences, and by a horizon-free variant that requires no prior knowledge of T.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 15 of its 33 references that are in the map. First posted on arXiv 4 Aug 2026.
Builds on
15 of 33 references.
References · 15
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
- 2015Fast Convergence of Regularized Learning in Gamescited by 150
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2020Hedging in games: Faster convergence of external and swap regretscited by 57
- 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
- 2021Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Gamescited by 43
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
- 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
- 2017Sparsity, variance and curvature in multi-armed banditscited by 24
- 2020A Closer Look at Small-loss Bounds for Bandits with Graph Feedbackcited by 21
- 2023Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worldscited by 15
- 2022Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Boundscited by 12
3 more
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Citing papers per year: 2026: 4.
4 papers.
- 2026Optimal Alternating Regret for Online Learning and Gamescited by 2
- 2026Constant regret in general games via higher-order optimismcited by 2
- 2026Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimismcited by 0
- 2026A Horizon-Independent Regret Bound for Optimistic Hedge in General-Sum Gamescited by 0
- 2026A Horizon-Independent Regret Bound for Optimistic Hedge in General-Sum Games19 Sep 2026
- 2026Constant Swap Regret in General-Sum Games via Two-Scale Higher-Order Optimism15 Sep 2026
- 2026Constant regret in general games via higher-order optimism3 Sep 2026
- 2026Optimal Alternating Regret for Online Learning and Games25 Aug 2026