mlsanityData to 14 Oct 2026

Sublogarithmic Swap Regret in Multiplayer General-Sum Games via Hybrid Regularization

arXiv 2608.04149 ↗First posted 4 Aug 2026cs.GT cs.LGcited by 4

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Abstract (arXiv)

Swap regret governs the rate at which uncoupled learning dynamics converge to correlated equilibria in multiplayer general-sum games. Under full-information feedback, the best previous guarantee when every player follows the same dynamics grows logarithmically in the horizon T. We construct uncoupled dynamics under which every player incurs only O(nm2√log mlog T) swap regret, where n is the number of players and m bounds the number of actions per player. To our knowledge, this is the first sublogarithmic individual guarantee in this setting, and it implies that the time-averaged product distribution of play is an O(nm2√log mlog T/T)-approximate correlated equilibrium. The key algorithmic choice is to combine the Blum--Mansour reduction with optimistic follow-the-regularized-leader using a hybrid regularizer that separately weights negative Shannon entropy and the log-barrier: the entropy controls the optimistic prediction error, whereas the log-barrier controls the transition-matrix movement through its Bregman divergence. A new sensitivity theorem for stationary distributions of Markov chains, which involves neither mixing parameters nor the smallest transition probability, transfers this control to the played strategies and yields a simpler analysis without local-norm or self-concordance arguments. The guarantee is preserved by an adversarially robust variant that additionally ensures O(nm2√log mlog T+√mTlog m) swap regret against arbitrary utility sequences, and by a horizon-free variant that requires no prior knowledge of T.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 15 of its 33 references that are in the map. First posted on arXiv 4 Aug 2026.

Builds on

15 of 33 references.

References · 15

  1. 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  3. 2021Near-Optimal No-Regret Learning in General Gamescited by 85
  4. 2020Hedging in games: Faster convergence of external and swap regretscited by 57
  5. 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
  6. 2021Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Gamescited by 43
  7. 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
  8. 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
  9. 2017Sparsity, variance and curvature in multi-armed banditscited by 24
  10. 2020A Closer Look at Small-loss Bounds for Bandits with Graph Feedbackcited by 21
  11. 2023Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worldscited by 15
  12. 2022Adversarially Robust Multi-Armed Bandit Algorithm with Variance-Dependent Regret Boundscited by 12
3 more
  1. 2024Corrupted Learning Dynamics in Gamescited by 4
  2. 2025Comparator-Adaptive Phi-Regret: Improved Bounds, Simpler Algorithms, and Applications to Gamescited by 2
  3. 2026Scale-Invariant Fast Convergence in Gamescited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.