Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games
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Abstract (arXiv)
We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition resolves the open problem of removing the logarithmic terms in convergence to the value of the game. We achieve this goal in three steps. First, we provide a novel analysis of the optimistic mirror descent (OMD), showing that it can be modified to guarantee fast convergence for both honest regret and value of the game, when the players are playing collaboratively. Second, we propose a new algorithm, dubbed as robust optimistic mirror descent (ROMD), which attains optimal adversarial regret without knowing the time horizon beforehand. Finally, we propose a simple signaling scheme, which enables us to bridge OMD and ROMD to achieve the best of both worlds. Numerical examples are presented to support our theoretical claims and show that our non-adaptive ROMD algorithm can be competitive to OMD with adaptive step-size selection.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Feb 2018.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 2; 2025: 0; 2026: 2.
11 papers.
- 2023Nash Learning from Human Feedbackcited by 220
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 61
- 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
- 2022Near-Optimal No-Regret Learning Dynamics for General Convex Gamescited by 25
- 2022No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separationcited by 17
- 2023Doubly Optimal No-Regret Learning in Monotone Gamescited by 12
- 2024Corrupted Learning Dynamics in Gamescited by 4
- 2026Optimal last-iterate convergence in matrix games with bandit feedback using the log-barriercited by 3
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedbackcited by 3
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2026The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback17 Apr 2026
- 2026Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier16 Apr 2026
- 2024Corrupted Learning Dynamics in Games10 Dec 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2023Nash Learning from Human Feedback1 Dec 2023
- 2023Doubly Optimal No-Regret Learning in Monotone Games30 Jan 2023
- 2022Near-Optimal No-Regret Learning Dynamics for General Convex Games17 Jun 2022
- 2022No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation13 Jun 2022
- 2021Near-Optimal No-Regret Learning in General Games16 Aug 2021
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization31 May 2021
- 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium26 Apr 2021