mlsanityData to 7 Oct 2026

Learning Body-Aware 3D Shape Generative Models

arXiv 2112.07022 ↗First posted 13 Dec 2021cs.GR cs.CV cs.LGcited by 5

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Abstract (arXiv)

The shape of many objects in the built environment is dictated by their relationships to the human body: how will a person interact with this object? Existing data-driven generative models of 3D shapes produce plausible objects but do not reason about the relationship of those objects to the human body. In this paper, we learn body-aware generative models of 3D shapes. Specifically, we train generative models of chairs, an ubiquitous shape category, which can be conditioned on a given body shape or sitting pose. The body-shape-conditioned models produce chairs which will be comfortable for a person with the given body shape; the pose-conditioned models produce chairs which accommodate the given sitting pose. To train these models, we define a "sitting pose matching" metric and a novel "sitting comfort" metric. Calculating these metrics requires an expensive optimization to sit the body into the chair, which is too slow to be used as a loss function for training a generative model. Thus, we train neural networks to efficiently approximate these metrics. We use our approach to train three body-aware generative shape models: a structured part-based generator, a point cloud generator, and an implicit surface generator. In all cases, our approach produces models which adapt their output chair shapes to input human body specifications.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 13 Dec 2021.

Builds on

23 of 40 references.

References · 23

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11 more
  1. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 1.

5 papers.