Learning Body-Aware 3D Shape Generative Models
Not on the map. Why?
Abstract (arXiv)
The shape of many objects in the built environment is dictated by their relationships to the human body: how will a person interact with this object? Existing data-driven generative models of 3D shapes produce plausible objects but do not reason about the relationship of those objects to the human body. In this paper, we learn body-aware generative models of 3D shapes. Specifically, we train generative models of chairs, an ubiquitous shape category, which can be conditioned on a given body shape or sitting pose. The body-shape-conditioned models produce chairs which will be comfortable for a person with the given body shape; the pose-conditioned models produce chairs which accommodate the given sitting pose. To train these models, we define a "sitting pose matching" metric and a novel "sitting comfort" metric. Calculating these metrics requires an expensive optimization to sit the body into the chair, which is too slow to be used as a loss function for training a generative model. Thus, we train neural networks to efficiently approximate these metrics. We use our approach to train three body-aware generative shape models: a structured part-based generator, a point cloud generator, and an implicit surface generator. In all cases, our approach produces models which adapt their output chair shapes to input human body specifications.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 23 of its 40 references that are in the map. First posted on arXiv 13 Dec 2021.
Builds on
23 of 40 references.
References · 23
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
- 2019PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flowscited by 487
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2021Stochastic Scene-Aware Motion Predictioncited by 203
11 more
- 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
- 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
- 2019SDM-NET: Deep Generative Network for Structured Deformable Meshcited by 113
- 2021Deep Implicit Moving Least-Squares Functions for 3D Reconstructioncited by 67
- 2019StructureNet: Hierarchical Graph Networks for 3D Shape Generationcited by 59
- 2019Fast Tetrahedral Meshing in the Wildcited by 35
- 20143D ShapeNets: A Deep Representation for Volumetric Shapescited by 27
- 2018Adaptive O-CNN: A Patch-based Deep Representation of 3D Shapescited by 25
- 2017GRASS: Generative Recursive Autoencoders for Shape Structurescited by 24
- 2021SP-GAN: Sphere-Guided 3D Shape Generation and Manipulationcited by 21
- 2020ShapeAssembly: Learning to Generate Programs for 3D Shape Structure Synthesiscited by 19
Built on by
Citing papers per year: 2023: 2; 2024: 2; 2025: 0; 2026: 1.
5 papers.
- 2023Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulationcited by 27
- 2023Scene Synthesis from Human Motioncited by 20
- 2024Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabricationcited by 19
- 2024CRAFT: Designing Creative and Functional 3D Objectscited by 2
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2024CRAFT: Designing Creative and Functional 3D Objects5 Dec 2024
- 2024Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication28 May 2024
- 2023Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation1 Feb 2023
- 2023Scene Synthesis from Human Motion4 Jan 2023