Structured Interfaces for Automated Reasoning with 3D Scene Graphs
On the map: LLM reasoning → Spatial and embodied reasoning
Abstract (arXiv)
In order to provide a robot with the ability to understand and react to a user's natural language inputs, the natural language must be connected to the robot's underlying representations of the world. Recently, large language models (LLMs) and 3D scene graphs (3DSGs) have become a popular choice for grounding natural language and representing the world. In this work, we address the challenge of using LLMs with 3DSGs to ground natural language. Existing methods encode the scene graph as serialized text within the LLM's context window, but this encoding does not scale to large or rich 3DSGs. Instead, we propose to use a form of Retrieval Augmented Generation to select a subset of the 3DSG relevant to the task. We encode a 3DSG in a graph database and provide a query language interface (Cypher) as a tool to the LLM with which it can retrieve relevant data for language grounding. We evaluate our approach on instruction following and scene question-answering tasks and compare against baseline context window and code generation methods. Our results show that using Cypher as an interface to 3D scene graphs scales significantly better to large, rich graphs on both local and cloud-based models. This leads to large performance improvements in grounded language tasks while also substantially reducing the token count of the scene graph content. A video supplement is available at https://www.youtube.com/watch?v=zY_YI9giZSA.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 7 of its 34 references that are in the map. First posted on arXiv 18 Oct 2025.
Builds on
7 of 34 references.
References · 7
- 2023GPT-4 Technical Reportcited by 18,132
- 2021Training Verifiers to Solve Math Word Problemscited by 9,743
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,655
- 2023Retrieval-Augmented Generation for Large Language Models: A Surveycited by 2,185
- 2024Retrieval-Augmented Generation with Graphs (GraphRAG)cited by 170
- 2024EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planningcited by 23
- 2025Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphscited by 6
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 20263D Scene Graphs: Open Challenges and Future Directions15 Jun 2026
- 2026Bounding Boxes as Goals: Language-Conditioned Grasping via Neuro-Symbolic Planning11 Jun 2026
- 2025Describe Anything Anywhere At Any Moment29 Nov 2025
Similar, not cited
Close in wording, no citation either way
- 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
- 2026Relational Scene Graphs for Object Grounding of Natural Language Commands
- 2025Open-World 3D Scene Graph Generation for Retrieval-Augmented Reasoning
- 2026SGR3 Model: Scene Graph Retrieval-Reasoning Model in 3D
- 20253D-MoRe: Unified Modal-Contextual Reasoning for Embodied Question Answering
- 2026CAPruner: Conceptual-Adjacent Scene Graph Pruner for Enhancing 3D Spatial Reasoning of Large Language Models
- 2023LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent
- 2025FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding