Clairvoyant Regret Minimization: Equivalence with Nemirovski's Conceptual Prox Method and Extension to General Convex Games
Not on the map. Why?
Abstract (arXiv)
A recent paper by Piliouras et al. [2021, 2022] introduces an uncoupled learning algorithm for normal-form games -- called Clairvoyant MWU (CMWU). In this note we show that CMWU is equivalent to the conceptual prox method described by Nemirovski [2004]. This connection immediately shows that it is possible to extend the CMWU algorithm to any convex game, a question left open by Piliouras et al. We call the resulting algorithm -- again equivalent to the conceptual prox method -- Clairvoyant OMD. At the same time, we show that our analysis yields an improved regret bound compared to the original bound by Piliouras et al., in that the regret of CMWU scales only with the square root of the number of players, rather than the number of players themselves.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Aug 2022.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 2; 2024: 2.
4 papers.
- 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Gamescited by 14
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 14
- 2024COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferencescited by 8
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Gamescited by 2
- 2024On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games30 Oct 2024
- 2024COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences30 Oct 2024
- 2023Regret Matching+: (In)Stability and Fast Convergence in Games24 May 2023
- 2023On the Convergence of No-Regret Learning Dynamics in Time-Varying Games26 Jan 2023