mlsanityData to 7 Oct 2026

Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization

arXiv 2410.01614 ↗First posted 2 Oct 2024cs.CVcited by 2

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Abstract (arXiv)

Recent advancements in 3D Gaussian Splatting (3D-GS) have revolutionized novel view synthesis, facilitating real-time, high-quality image rendering. However, in scenarios involving reflective surfaces, particularly mirrors, 3D-GS often misinterprets reflections as virtual spaces, resulting in blurred and inconsistent multi-view rendering within mirrors. Our paper presents a novel method aimed at obtaining high-quality multi-view consistent reflection rendering by modelling reflections as physically-based virtual cameras. We estimate mirror planes with depth and normal estimates from 3D-GS and define virtual cameras that are placed symmetrically about the mirror plane. These virtual cameras are then used to explain mirror reflections in the scene. To address imperfections in mirror plane estimates, we propose a straightforward yet effective virtual camera optimization method to enhance reflection quality. We collect a new mirror dataset including three real-world scenarios for more diverse evaluation. Experimental validation on both Mirror-Nerf and our real-world dataset demonstrate the efficacy of our approach. We achieve comparable or superior results while significantly reducing training time compared to previous state-of-the-art.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 25 of its 34 references that are in the map. First posted on arXiv 2 Oct 2024.

Builds on

25 of 34 references.

References · 25

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  12. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
13 more
  1. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  2. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  3. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  4. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  5. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  6. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  7. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  8. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 121
  9. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
  10. 2021Planar Surface Reconstruction from Sparse Viewscited by 40
  11. 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22
  12. 2024MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflectionscited by 21
  13. 2024Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splattingcited by 18

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.