mlsanityData to 14 Oct 2026

How can objects help action recognition?

arXiv 2306.11726 ↗First posted 20 Jun 2023cs.CVcited by 21

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Abstract (arXiv)

Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In this paper, we investigate how we can use knowledge of objects to design better video models, namely to process fewer tokens and to improve recognition accuracy. This is in contrast to prior works which either drop tokens at the cost of accuracy, or increase accuracy whilst also increasing the computation required. First, we propose an object-guided token sampling strategy that enables us to retain a small fraction of the input tokens with minimal impact on accuracy. And second, we propose an object-aware attention module that enriches our feature representation with object information and improves overall accuracy. Our resulting framework achieves better performance when using fewer tokens than strong baselines. In particular, we match our baseline with 30%, 40%, and 60% of the input tokens on SomethingElse, Something-something v2, and Epic-Kitchens, respectively. When we use our model to process the same number of tokens as our baseline, we improve by 0.6 to 4.2 points on these datasets.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 54 of its 59 references that are in the map. First posted on arXiv 20 Jun 2023.

Builds on

54 of 59 references.

References · 54

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50 most cited of 54 All 54 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 8; 2025: 8; 2026: 3.

21 papers.

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  1. 2023Helping Hands: An Object-Aware Ego-Centric Video Recognition Modelcited by 31
  2. 2023Object-centric Video Representation for Long-term Action Anticipationcited by 24
  3. 2026OneVision-Encoder: Codec-Aligned Sparsity as a Foundational Principle for Multimodal Intelligencecited by 12
  4. 2024Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?cited by 11
  5. 2024Simultaneous Detection and Interaction Reasoning for Object-Centric Action Recognitioncited by 8
  6. 2024Principles of Visual Tokens for Efficient Video Understandingcited by 7
  7. 2025The PanAf-FGBG Dataset: Understanding the Impact of Backgrounds in Wildlife Behaviour Recognitioncited by 5
  8. 2024Learning Causal Domain-Invariant Temporal Dynamics for Few-Shot Action Recognitioncited by 4
  9. 2024Extending Video Masked Autoencoders to 128 framescited by 3
  10. 2024Anticipating Object State Changes in Long Procedural Videoscited by 2
  11. 2025Joint Image-Instance Spatial-Temporal Attention for Few-shot Action Recognitioncited by 2
  12. 2025Zero-Shot Temporal Interaction Localization for Egocentric Videoscited by 2
9 more
  1. 2025Video, How Do Your Tokens Merge?cited by 2
  2. 2025Punching Bag vs. Punching Person: Motion Transferability in Videoscited by 1
  3. 2025Prompt-guided Disentangled Representation for Action Recognitioncited by 1
  4. 2026DAOS: A Multimodal In-cabin Behavior Monitoring with Driver Action-Object Synergy Datasetcited by 1
  5. 2024Exploiting Regional Information Transformer for Single Image Derainingcited by 0
  6. 2024FALCON: Future-Aware Learning with Contextual Object-Centric Pretraining for UAV Action Recognitioncited by 0
  7. 2025LSC-ADL: An Activity of Daily Living (ADL)-Annotated Lifelog Dataset Generated via Semi-Automatic Clusteringcited by 0
  8. 2025Clink! Chop! Thud! -- Learning Object Sounds from Real-World Interactionscited by 0
  9. 2026Knowledge-guided Disentanglement with Atomic Actions for Action Recognitioncited by 0