mlsanityData to 7 Oct 2026

POV: Prompt-Oriented View-Agnostic Learning for Egocentric Hand-Object Interaction in the Multi-View World

arXiv 2403.05856 ↗First posted 9 Mar 2024cs.CVcited by 10

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Abstract (arXiv)

We humans are good at translating third-person observations of hand-object interactions (HOI) into an egocentric view. However, current methods struggle to replicate this ability of view adaptation from third-person to first-person. Although some approaches attempt to learn view-agnostic representation from large-scale video datasets, they ignore the relationships among multiple third-person views. To this end, we propose a Prompt-Oriented View-agnostic learning (POV) framework in this paper, which enables this view adaptation with few egocentric videos. Specifically, We introduce interactive masking prompts at the frame level to capture fine-grained action information, and view-aware prompts at the token level to learn view-agnostic representation. To verify our method, we establish two benchmarks for transferring from multiple third-person views to the egocentric view. Our extensive experiments on these benchmarks demonstrate the efficiency and effectiveness of our POV framework and prompt tuning techniques in terms of view adaptation and view generalization. Our code is available at urlhttps://github.com/xuboshen/povacmmm2023.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 42 of its 65 references that are in the map. First posted on arXiv 9 Mar 2024.

Builds on

42 of 65 references.

References · 42

  1. 2021Prefix-Tuning: Optimizing Continuous Prompts for Generationcited by 3,878
  2. 2021The Power of Scale for Parameter-Efficient Prompt Tuningcited by 3,769
  3. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
  4. 2018The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networkscited by 2,250
  5. 2021Pre-train, Prompt, and Predict: A Systematic Survey of Prompting Methods in Natural Language Processingcited by 2,222
  6. 2021ViViT: A Video Vision Transformercited by 1,610
  7. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  8. 2022BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformerscited by 1,213
  9. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,092
  10. 2019How Can We Know What Language Models Know?cited by 953
  11. 2019HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clipscited by 946
  12. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
30 more
  1. 2021Multiscale Vision Transformerscited by 896
  2. 2020Do We Really Need to Access the Source Data? Source Hypothesis Transfer for Unsupervised Domain Adaptationcited by 844
  3. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  4. 2020Rescaling Egocentric Visioncited by 529
  5. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  6. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  7. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  8. 2022Egocentric Video-Language Pretrainingcited by 231
  9. 2018Human Action Recognition and Prediction: A Surveycited by 226
  10. 2019EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognitioncited by 226
  11. 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 129
  12. 2020Rolling-Unrolling LSTMs for Action Anticipation from First-Person Videocited by 119
  13. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 98
  14. 2022Visual Prompt Tuning for Test-time Domain Adaptationcited by 97
  15. 2022Attracting and Dispersing: A Simple Approach for Source-free Domain Adaptationcited by 93
  16. 2019Third-Person Visual Imitation Learning via Decoupled Hierarchical Controllercited by 73
  17. 2020In the Eye of the Beholder: Gaze and Actions in First Person Videocited by 68
  18. 2022Can Language Understand Depth?cited by 66
  19. 2022Prompting for Multi-Modal Trackingcited by 58
  20. 2018LSTA: Long Short-Term Attention for Egocentric Action Recognitioncited by 57
  21. 2016Going Deeper into Action Recognition: A Surveycited by 55
  22. 2022Prompt Vision Transformer for Domain Generalizationcited by 52
  23. 2022Look Closer: Bridging Egocentric and Third-Person Views with Transformers for Robotic Manipulationcited by 49
  24. 2019View-Invariant Probabilistic Embedding for Human Posecited by 47
  25. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  26. 2021Recognizing Actions in Videos from Unseen Viewpointscited by 18
  27. 2022Learning Viewpoint-Agnostic Visual Representations by Recovering Tokens in 3D Spacecited by 13
  28. 2022SOS! Self-supervised Learning Over Sets Of Handled Objects In Egocentric Action Recognitioncited by 8
  29. 2021Domain and View-point Agnostic Hand Action Recognitioncited by 5
  30. 2019Object Viewpoint Classification Based 3D Bounding Box Estimation for Autonomous Vehiclescited by 1

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Citing papers per year: 2024: 4; 2025: 6.

10 papers.