mlsanityData to 14 Oct 2026

Learning from Observer Gaze:Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition

arXiv 2405.09931 ↗First posted 16 May 2024cs.CVcited by 17

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Abstract (arXiv)

Most existing attention prediction research focuses on salient instances like humans and objects. However, the more complex interaction-oriented attention, arising from the comprehension of interactions between instances by human observers, remains largely unexplored. This is equally crucial for advancing human-machine interaction and human-centered artificial intelligence. To bridge this gap, we first collect a novel gaze fixation dataset named IG, comprising 530,000 fixation points across 740 diverse interaction categories, capturing visual attention during human observers cognitive processes of interactions. Subsequently, we introduce the zero-shot interaction-oriented attention prediction task ZeroIA, which challenges models to predict visual cues for interactions not encountered during training. Thirdly, we present the Interactive Attention model IA, designed to emulate human observers cognitive processes to tackle the ZeroIA problem. Extensive experiments demonstrate that the proposed IA outperforms other state-of-the-art approaches in both ZeroIA and fully supervised settings. Lastly, we endeavor to apply interaction-oriented attention to the interaction recognition task itself. Further experimental results demonstrate the promising potential to enhance the performance and interpretability of existing state-of-the-art HOI models by incorporating real human attention data from IG and attention labels generated by IA.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Builds on 39 of its 71 references that are in the map. First posted on arXiv 16 May 2024.

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39 of 71 references.

References · 39

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2022A ConvNet for the 2020scited by 3,579
  3. 2018VizWiz Grand Challenge: Answering Visual Questions from Blind Peoplecited by 858
  4. 2017Learning to Detect Human-Object Interactionscited by 240
  5. 2015Visual Semantic Role Labelingcited by 190
  6. 2021HOTR: End-to-End Human-Object Interaction Detection with Transformerscited by 183
  7. 2021QPIC: Query-Based Pairwise Human-Object Interaction Detection with Image-Wide Contextual Informationcited by 147
  8. 2019PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detectioncited by 143
  9. 2021End-to-End Human Object Interaction Detection with HOI Transformercited by 135
  10. 2020Visual Compositional Learning for Human-Object Interaction Detectioncited by 130
  11. 2022GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detectioncited by 120
  12. 2016Human Attention in Visual Question Answering: Do Humans and Deep Networks Look at the Same Regions?cited by 111
27 more
  1. 2020Captioning Images Taken by People Who Are Blindcited by 110
  2. 2021Probing Image-Language Transformers for Verb Understandingcited by 109
  3. 2020Learning Human-Object Interaction Detection using Interaction Pointscited by 108
  4. 2020Spatially Conditioned Graphs for Detecting Human-Object Interactionscited by 93
  5. 2021Efficient Two-Stage Detection of Human-Object Interactions with a Novel Unary-Pairwise Transformercited by 91
  6. 2017Predicting the Driver's Focus of Attention: the DR(eye)VE Projectcited by 79
  7. 2021Affordance Transfer Learning for Human-Object Interaction Detectioncited by 79
  8. 2023Verbs in Action: Improving verb understanding in video-language modelscited by 76
  9. 2021Goal-Oriented Gaze Estimation for Zero-Shot Learningcited by 68
  10. 2014Deep Gaze I: Boosting Saliency Prediction with Feature Maps Trained on ImageNetcited by 60
  11. 2022Harmonizing the object recognition strategies of deep neural networks with humanscited by 59
  12. 2021Glance and Gaze: Inferring Action-aware Points for One-Stage Human-Object Interaction Detectioncited by 58
  13. 2021DeepGaze IIE: Calibrated prediction in and out-of-domain for state-of-the-art saliency modelingcited by 56
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  19. 2022MSTR: Multi-Scale Transformer for End-to-End Human-Object Interaction Detectioncited by 34
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 9; 2026: 7.

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  1. 2025CSBrain: A Cross-scale Spatiotemporal Brain Foundation Model for EEG Decodingcited by 53
  2. 2024Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activitiescited by 15
  3. 2025Gaze-VLM:Bridging Gaze and VLMs through Attention Regularization for Egocentric Understandingcited by 11
  4. 2025Where, What, Why: Towards Explainable Driver Attention Predictioncited by 10
  5. 2026Gaze-Regularized Vision-Language-Action Models for Robotic Manipulationcited by 9
  6. 2025Logic Unseen: Revealing the Logical Blindspots of Vision-Language Modelscited by 7
  7. 2025GeoCAD: Local Geometry-Controllable CAD Generation with Large Language Modelscited by 5
  8. 2025Training-Free Zero-Shot Temporal Action Detection with Vision-Language Modelscited by 4
  9. 2025Gaze-Guided Learning: Avoiding Shortcut Bias in Visual Classificationcited by 4
  10. 2025TCDiff++: An End-to-end Trajectory-Controllable Diffusion Model for Harmonious Music-Driven Group Choreographycited by 4
  11. 2025Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Spancited by 2
  12. 2026Leveraging Gaze and Set-of-Mark in VLLMs for Human-Object Interaction Anticipation from Egocentric Videoscited by 2
5 more
  1. 2026Cognitive Prosthetic: An AI-Enabled Multimodal System for Episodic Recall in Knowledge Workcited by 1
  2. 2026Motion-Based Tokenization for Cross-Dataset Egocentric Gaze Modelingcited by 1
  3. 2026Gaze-DETR: Top-Down Guidance Through Priority Maps for Infrared Weak-Small UAV Detection with DETRcited by 0
  4. 2026From Gaze to Meaning: A Training-Free AI Agent for Unified Grounding and Explanationcited by 0
  5. 2026Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Groundingcited by 0