mlsanityData to 7 Oct 2026

Clustered Reinforcement Learning

arXiv 1906.02457 ↗First posted 6 Jun 2019cs.LG cs.AI stat.MLcited by 5

Not on the map. Why?

Abstract (arXiv)

Exploration strategy design is one of the challenging problems in reinforcement learning~(RL), especially when the environment contains a large state space or sparse rewards. During exploration, the agent tries to discover novel areas or high reward~(quality) areas. In most existing methods, the novelty and quality in the neighboring area of the current state are not well utilized to guide the exploration of the agent. To tackle this problem, we propose a novel RL framework, called underlineclustered underlinereinforcement underlinelearning~(CRL), for efficient exploration in RL. CRL adopts clustering to divide the collected states into several clusters, based on which a bonus reward reflecting both novelty and quality in the neighboring area~(cluster) of the current state is given to the agent. Experiments on a continuous control task and several Atari 2600 games show that CRL can outperform other state-of-the-art methods to achieve the best performance in most cases.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Jun 2019.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 2; 2025: 0; 2026: 1.

5 papers.