mlsanityData to 14 Oct 2026

Local Deformation for Interactive Shape Editing

arXiv 2306.06550 ↗First posted 11 Jun 2023cs.GRcited by 1

Not on the map. Why?

Abstract (arXiv)

We introduce a novel regularization for localizing an elastic-energy-driven deformation to only those regions being manipulated by the user. Our local deformation features a natural region of influence, which is automatically adaptive to the geometry of the shape, the size of the deformation and the elastic energy in use. We further propose a three-block ADMM-based optimization to efficiently minimize the energy and achieve interactive frame rates. Our approach avoids the artifacts of other alternative methods, is simple and easy to implement, does not require tedious control primitive setup and generalizes across different dimensions and elastic energies. We demonstrates the effectiveness and efficiency of our localized deformation tool through a variety of local editing scenarios, including 1D, 2D, 3D elasticity and cloth deformation.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 11 Jun 2023.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2023: 1.

1 paper.