Mip-NeRF RGB-D: Depth Assisted Fast Neural Radiance Fields
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Abstract (arXiv)
Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth) information, which has been shown to be very important for a wide range of tasks. Therefore, the aim of this paper is to investigate what improvements can be made to these promising implicit representations by incorporating depth information with the color images. In particular, the recently proposed Mip-NeRF approach, which uses conical frustums instead of rays for volume rendering, allows one to account for the varying area of a pixel with distance from the camera center. The proposed method additionally models depth uncertainty. This allows to address major limitations of NeRF-based approaches including improving the accuracy of geometry, reduced artifacts, faster training time, and shortened prediction time. Experiments are performed on well-known benchmark scenes, and comparisons show improved accuracy in scene geometry and photometric reconstruction, while reducing the training time by 3 - 5 times.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 23 of its 34 references that are in the map. First posted on arXiv 19 May 2022.
Builds on
23 of 34 references.
References · 23
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11 more
- 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
- 2020GRAF: Generative Radiance Fields for 3D-Aware Image Synthesiscited by 688
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
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Built on by
Citing papers per year: 2022: 3; 2023: 5; 2024: 3.
11 papers.
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
- 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfacescited by 21
- 2022Exact-NeRF: An Exploration of a Precise Volumetric Parameterization for Neural Radiance Fieldscited by 15
- 2023RGB-D Mapping and Tracking in a Plenoxel Radiance Fieldcited by 9
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Renderingcited by 4
- 2024HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Featurescited by 3
- 2024GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fieldscited by 2
- 2023Removing Adverse Volumetric Effects From Trained Neural Radiance Fieldscited by 1
- 2022PNeRF: Probabilistic Neural Scene Representations for Uncertain 3D Visual Mappingcited by 0
- 2023Ray-Patch: An Efficient Querying for Light Field Transformerscited by 0
- 2024HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features5 Nov 2024
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Rendering22 Apr 2024
- 2024GHNeRF: Learning Generalizable Human Features with Efficient Neural Radiance Fields9 Apr 2024
- 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images22 Nov 2023
- 2023Removing Adverse Volumetric Effects From Trained Neural Radiance Fields17 Nov 2023
- 2023RGB-D Mapping and Tracking in a Plenoxel Radiance Field7 Jul 2023
- 2023Ray-Patch: An Efficient Querying for Light Field Transformers16 May 2023
- 2023S-VolSDF: Sparse Multi-View Stereo Regularization of Neural Implicit Surfaces30 Mar 2023
- 2022Exact-NeRF: An Exploration of a Precise Volumetric Parameterization for Neural Radiance Fields22 Nov 2022
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields24 Oct 2022
- 2022PNeRF: Probabilistic Neural Scene Representations for Uncertain 3D Visual Mapping23 Sep 2022