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DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation

arXiv 2403.10773 ↗First posted 16 Mar 2024cs.RO cs.CVcited by 0

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Abstract (arXiv)

We present DPPE, a dense pose estimation algorithm that functions over a Plenoxels environment. Recent advances in neural radiance field techniques have shown that it is a powerful tool for environment representation. More recent neural rendering algorithms have significantly improved both training duration and rendering speed. Plenoxels introduced a fully-differentiable radiance field technique that uses Plenoptic volume elements contained in voxels for rendering, offering reduced training times and better rendering accuracy, while also eliminating the neural net component. In this work, we introduce a 6-DoF monocular RGB-only pose estimation procedure for Plenoxels, which seeks to recover the ground truth camera pose after a perturbation. We employ a variation on classical template matching techniques, using stochastic gradient descent to optimize the pose by minimizing errors in re-rendering. In particular, we examine an approach that takes advantage of the rapid rendering speed of Plenoxels to numerically approximate part of the pose gradient, using a central differencing technique. We show that such methods are effective in pose estimation. Finally, we perform ablations over key components of the problem space, with a particular focus on image subsampling and Plenoxel grid resolution. Project website: https://sites.google.com/view/dppe

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 34 references that are in the map. First posted on arXiv 16 Mar 2024.

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References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2015FlowNet: Learning Optical Flow with Convolutional Networkscited by 1,059
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  9. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  10. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  11. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  12. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
12 more
  1. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  2. 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
  3. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
  4. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  5. 2021GDRNPP: A Geometry-guided and Fully Learning-based Object Pose Estimatorcited by 148
  6. 2018A micro Lie theory for state estimation in roboticscited by 124
  7. 2020Category Level Object Pose Estimation via Neural Analysis-by-Synthesiscited by 100
  8. 2022Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mappingcited by 79
  9. 2022Loc-NeRF: Monte Carlo Localization using Neural Radiance Fieldscited by 69
  10. 2022Parallel Inversion of Neural Radiance Fields for Robust Pose Estimationcited by 55
  11. 2023RGB-D Mapping and Tracking in a Plenoxel Radiance Fieldcited by 9
  12. 2023Evaluation of Lidar-based 3D SLAM algorithms in SubT environmentcited by 1

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