Zero-shot Transfer Learning of Driving Policy via Socially Adversarial Traffic Flow
On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners
Abstract (arXiv)
Acquiring driving policies that can transfer to unseen environments is challenging when driving in dense traffic flows. The design of traffic flow is essential and previous studies are unable to balance interaction and safety-criticism. To tackle this problem, we propose a socially adversarial traffic flow. We propose a Contextual Partially-Observable Stochastic Game to model traffic flow and assign Social Value Orientation (SVO) as context. We then adopt a two-stage framework. In Stage 1, each agent in our socially-aware traffic flow is driven by a hierarchical policy where upper-level policy communicates genuine SVOs of all agents, which the lower-level policy takes as input. In Stage 2, each agent in the socially adversarial traffic flow is driven by the hierarchical policy where upper-level communicates mistaken SVOs, taken by the lower-level policy trained in Stage 1. Driving policy is adversarially trained through a zero-sum game formulation with upper-level policies, resulting in a policy with enhanced zero-shot transfer capability to unseen traffic flows. Comprehensive experiments on cross-validation verify the superior zero-shot transfer performance of our method.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 58 of its 81 references that are in the map. First posted on arXiv 25 Apr 2023.
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58 of 81 references.
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- 2022KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics Gradients28 Apr
- 2021Closing the Planning-Learning Loop with Application to Autonomous Driving11 Jan
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