Best Practices for 2-Body Pose Forecasting
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Abstract (arXiv)
The task of collaborative human pose forecasting stands for predicting the future poses of multiple interacting people, given those in previous frames. Predicting two people in interaction, instead of each separately, promises better performance, due to their body-body motion correlations. But the task has remained so far primarily unexplored. In this paper, we review the progress in human pose forecasting and provide an in-depth assessment of the single-person practices that perform best for 2-body collaborative motion forecasting. Our study confirms the positive impact of frequency input representations, space-time separable and fully-learnable interaction adjacencies for the encoding GCN and FC decoding. Other single-person practices do not transfer to 2-body, so the proposed best ones do not include hierarchical body modeling or attention-based interaction encoding. We further contribute a novel initialization procedure for the 2-body spatial interaction parameters of the encoder, which benefits performance and stability. Altogether, our proposed 2-body pose forecasting best practices yield a performance improvement of 21.9% over the state-of-the-art on the most recent ExPI dataset, whereby the novel initialization accounts for 3.5%. See our project page at https://www.pinlab.org/bestpractices2body
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 42 of its 59 references that are in the map. First posted on arXiv 12 Apr 2023.
Builds on
42 of 59 references.
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Built on by
Citing papers per year: 2023: 1; 2024: 4; 2025: 1; 2026: 2.
8 papers.
- 2024Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioningcited by 29
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaptioncited by 18
- 2024Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interactioncited by 7
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animationcited by 7
- 2024Following the Human Thread in Social Navigationcited by 4
- 2023PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Predictioncited by 1
- 2026Ego-Human Motion Prediction with 3D-Aware LLMcited by 0
- 2026Agent-Centric Animal Pose Forecastingcited by 0
- 2026Agent-Centric Animal Pose Forecasting21 Jul 2026
- 2026Ego-Human Motion Prediction with 3D-Aware LLM8 Jul 2026
- 2025Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation16 Oct 2025
- 2024Following the Human Thread in Social Navigation17 Apr 2024
- 2024Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption17 Apr 2024
- 2024Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning8 Apr 2024
- 2024Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interaction7 Feb 2024
- 2023PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction6 Jun 2023