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PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction

arXiv 2306.03374 ↗First posted 6 Jun 2023cs.CVcited by 1

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Abstract (arXiv)

Multi-person motion prediction is a challenging task, especially for real-world scenarios of highly interacted persons. Most previous works have been devoted to studying the case of weak interactions (e.g., walking together), in which typically forecasting each human pose in isolation can still achieve good performances. This paper focuses on collaborative motion prediction for multiple persons with extreme motions and attempts to explore the relationships between the highly interactive persons' pose trajectories. Specifically, a novel cross-query attention (XQA) module is proposed to bilaterally learn the cross-dependencies between the two pose sequences tailored for this situation. A proxy unit is additionally introduced to bridge the involved persons, which cooperates with our proposed XQA module and subtly controls the bidirectional spatial information flows. These designs are then integrated into a Transformer-based architecture and the resulting model is called Proxy-bridged Game Transformer (PGformer) for multi-person interactive motion prediction. Its effectiveness has been evaluated on the challenging ExPI dataset, which involves highly interactive actions. Our PGformer consistently outperforms the state-of-the-art methods in both short- and long-term predictions by a large margin. Besides, our approach can also be compatible with the weakly interacted CMU-Mocap and MuPoTS-3D datasets and extended to the case of more than 2 individuals with encouraging results.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 27 references that are in the map. First posted on arXiv 6 Jun 2023.

Builds on

20 of 27 references.

References · 20

  1. 2017Attention Is All You Needcited by 59,932
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  3. 2020Social-STGCNN: A Social Spatio-Temporal Graph Convolutional Neural Network for Human Trajectory Predictioncited by 324
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  5. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  6. 2020History Repeats Itself: Human Motion Prediction via Motion Attentioncited by 164
  7. 2020A Spatio-temporal Transformer for 3D Human Motion Predictioncited by 133
  8. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
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  10. 2018Uncertainty-aware Short-term Motion Prediction of Traffic Actors for Autonomous Drivingcited by 90
  11. 2021Space-Time-Separable Graph Convolutional Network for Pose Forecastingcited by 84
  12. 2021Multi-Person Extreme Motion Predictioncited by 74
8 more
  1. 2021Multi-Person 3D Motion Prediction with Multi-Range Transformerscited by 63
  2. 2021TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wildcited by 52
  3. 2022Spatio-Temporal Gating-Adjacency GCN for Human Motion Predictioncited by 48
  4. 2021Pose Transformers (POTR): Human Motion Prediction with Non-Autoregressive Transformerscited by 46
  5. 2022Skeleton-Parted Graph Scattering Networks for 3D Human Motion Predictioncited by 29
  6. 2023Trajectory-Aware Body Interaction Transformer for Multi-Person Pose Forecastingcited by 25
  7. 2022SoMoFormer: Multi-Person Pose Forecasting with Transformerscited by 23
  8. 2023Best Practices for 2-Body Pose Forecastingcited by 8

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